Statted up a couple of Xenos Rampant forces. This is a fan expansion to the Lion/Dragon Rampant series. I didn't really have a lot of figures but I was happy to use my vehicles. I'm not really sure about the game, actually. Istm what feels ok when medieval crossbowmen face mounted knights doesn't necessarily feel as good when space marine types are facing grav tanks. Perhaps more scenery is required, or a bigger table with longer ranges. I played a simple fight to the death scenario, so maybe a more nuanced scenario might make for a better game.
I made my stunty-type force as expensive tanks and expensive elite foot as I don't have many models.
Stunty Inf
|
Elite
Infantry
|
Points
|
6
|
Attack
|
5+*
|
Attack Value
|
4+
|
Move
|
5+
|
Defence Value
|
4+
|
Shoot
|
5+*
|
Shoot Value/Range
|
4+/18”
|
Courage
|
3+
|
Max Move
|
6”
|
Armour
|
4
|
Strength Points
|
6 (6)
|
Special
Rules: Back into the Fray, Ranger
Stunty Support
|
Elite
Infantry
|
Points
|
10
|
Attack
|
5+*
|
Attack Value
|
4+
|
Move
|
5+
|
Defence Value
|
4+
|
Shoot
|
5+*
|
Shoot Value/Range
|
3+/18”
|
Courage
|
3+
|
Max Move
|
6”
|
Armour
|
4
|
Strength Points
|
6 (3)
|
Special
Rules: Back into the Fray, Ranger, Squad Support Weapon, Anti-Tank
Stunty Grav Tank
|
Hvy Armoured
Vehicle
|
Points
|
6
|
Attack
|
6+
|
Attack Value
|
6
|
Move
|
6+
|
Defence Value
|
5+
|
Shoot
|
6+*
|
Shoot Value/Range
|
4+/18”
|
Courage
|
3+
|
Max Move
|
8”
|
Armour
|
6
|
Strength Points
|
6 (1)
|
Special
Rules: Anti-Tank, Fleet-Footed
Stunty Grav Tank
|
Hvy Armoured
Vehicle
|
Points
|
9
|
Attack
|
6+
|
Attack Value
|
6
|
Move
|
6+
|
Defence Value
|
5+
|
Shoot
|
6+*
|
Shoot Value/Range
|
3+/48”
|
Courage
|
3+
|
Max Move
|
8”
|
Armour
|
6
|
Strength Points
|
6 (1)
|
Special
Rules: Anti-Tank, Fleet-Footed, Artillery Tank
My marines are a lighter, but much more mobile force, which will probably be more effective at grabbing objectives than standing and shooting.
Marines
|
Hvy Inf
|
Points
|
4
|
Attack
|
6+
|
Attack Value
|
5+
|
Move
|
5+
|
Defence Value
|
4+
|
Shoot
|
6+*
|
Shoot Value/Range
|
5+/18”
|
Courage
|
4+
|
Max Move
|
10”
|
Armour
|
3
|
Strength Points
|
12 (6)
|
Special
Rules: Go to Ground
Marines Support
|
Hvy Inf
|
Points
|
6
|
Attack
|
6+
|
Attack Value
|
5+
|
Move
|
5+
|
Defence Value
|
4+
|
Shoot
|
6+*
|
Shoot Value/Range
|
4+/18”
|
Courage
|
4+
|
Max Move
|
10”
|
Armour
|
3
|
Strength Points
|
12 (6)
|
Special
Rules: Go to Ground, Squad Support Weapons
APC
|
Lt Armoured
Vehicle
|
Points
|
4
|
Attack
|
6+
|
Attack Value
|
6
|
Move
|
5+*
|
Defence Value
|
6
|
Shoot
|
6+
|
Shoot Value/Range
|
5+/18”
|
Courage
|
4+
|
Max Move
|
10”
|
Armour
|
5
|
Strength Points
|
6(1)
|
Special
Rules: Transport
Light Tank
|
Lt Armoured
Vehicle
|
Points
|
8
|
Attack
|
6+
|
Attack Value
|
6
|
Move
|
5+*
|
Defence Value
|
6
|
Shoot
|
6+
|
Shoot Value/Range
|
4+/36”
|
Courage
|
4+
|
Max Move
|
10”
|
Armour
|
5
|
Strength Points
|
6(1)
|
Special Rules:
Artillery Tank, Anti-Tank
Those Stunty (?) tanks are a nice bit of kit - thumbs up!
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