Showing posts with label post apoc. Show all posts
Showing posts with label post apoc. Show all posts

Wednesday, 17 February 2021

Junkyard Houses

 


Got these 28mm junkyard houses from Daemonscape. They should fit great with the rest of my post-apoc stuff.





Sunday, 23 August 2020

7TV Trucks


I have finished a couple of trucks to join my Marauder gang for 7TV Apocalypse.



Monday, 4 November 2019

Post Apoc Dwellings



Finished a few makeshift buildings to go with my post apoc settlement terrain.


Tuesday, 16 October 2018

LRXG: CBRN APC


I think I'm getting addicted to repainting these K2004s. I did this one to go with my biohazard suit guys. The big orange stripe might undermine the camouflage a bit, though.






Monday, 24 September 2018

Mutating Plant-like Things



I made these things as part of a Xenos Rampant force, and also to go with a 7TV post apoc type game. Not really sure how to stat them for Xenos Rampant as they don't really fit any of the existing troop classes. They're mostly made of pistachio shells, little balls, and hot glue.




Thursday, 13 September 2018

Biker Gang



Did some more bikers to make a decent-size biker gang. Haven't seen it yet, but istm this will be a good basis for a cast for 7TV Apocalypse.




Friday, 7 September 2018

Fungoids


Painted these Crooked Dice Fungoids. I really like the look, and as I'm not a fan of zombies, happy to use plant-based models for zombie-type post apoc games. I also painted these Creepers (and repainted my old ones to match the colour scheme) for a Triffid style game.

Have also statted them up below as a xenomorph type army for Xenos Rampant.




Hive Mound

Xeno
Greater Beast
Points

6

Attack

5+
Attack Value
3+
Move

6+
Defence Value
6
Shoot

-
Shoot Value/Range
-
Courage

3+
Max Move
10”
Armour

4
Strength Points
6 (1)
Special Rules: Leader, Ranger, Wild Charge, Mystical Armour (Regen) (2pts)


Creepers

Xeno
Greater Beast
Points

6

Attack

5+
Attack Value
3+
Move

6+
Defence Value
6
Shoot

-
Shoot Value/Range
-
Courage

3+
Max Move
10”
Armour

4
Strength Points
6(3)
Special Rules: Ranger, Wild Charge, Hive Mind, Special Insertion


Slitherers

Xeno
Greater Beast
Points

8

Attack

5+
Attack Value
3+
Move

6+
Defence Value
6
Shoot

-
Shoot Value/Range
-
Courage

3+
Max Move
10”
Armour

4
Strength Points
6 (3)
Special Rules: Ranger, Wild Charge, Invisibility (Camo) (3 pts), Hive Mind



Spitters

Xeno
Greater Beast
Points

8

Attack

5+
Attack Value
3+
Move

6+
Defence Value
6
Shoot

-
Shoot Value/Range
-
Courage

3+
Max Move
10”
Armour

4
Strength Points
6 (3)
Special Rules: Ranger, Wild Charge, Venomous (3 pts), Hive Mind


Xenos

Xeno
Lesser Beast
Points

3

Attack

5+
Attack Value
4+
Move

6+
Defence Value
6+
Shoot

-
Shoot Value/Range
-
Courage

4+
Max Move
12”
Armour

3
Strength Points
6 (6)

Special Rules: Ranger, Wild Charge, Fleet Footed, Hive Mind

Thursday, 16 August 2018

Post Apoc Vehicles



Picked up these cars from Wargames Terrain Workshop at Devises and added bits from Ramshackle and turrets from Crooked Dice.


I am also working on a huge post apoc bendy bus, which is based on a toy. I've added some Ramshackle turrets and bits from various places. If I survive the apocalypse I will definitely be looking to get hold of one of these.




Sunday, 11 February 2018

Wacky Gaslands



Did these guys inspired by the Wacky Races, of course, and the post apoc interpretation of them here: https://imgur.com/gallery/3OIXq

I haven't stat-ed them up yet, but that should be pretty straight forward. Making them balanced might be a different matter.

Don't have Dick Dastardly yet, but have found a mini on ebay I think will work for the Mean Machine.























Edit: Finally got round to the Mean Machine