Thursday, 14 November 2013

Underground vs Underworld




So we battled DI Hammersmith's Underground coppers against Hegarty's Black Katz. We just played a pitched battle type game, without any victory conditions.


The Black Katz make their way towards the mysteriously abandoned factory complex, led by Hegarty the 17th century fox. Baggie insists they leave the Capri behind so it doesn't get riddled with bullets.


And someone's called the old bill. Hammersmith, Pinner and Temple are in the Jag with a constable, and  another constable is with WPC Janet Kilburn and her three dogs in the van. Two more constables had to walk, probably due to funding cuts and the three day week.


They follow the van down a narrow alley. Kilburn sees some cardboard boxes in the middle of the road and gratuitously drives through them.


Hammersmith drops Dick Temple off at one of the factory buildings and then speeds off in search of his own cardboard boxes.


Baggie leads a few of the Black Katz to the office block which commands good sniping views of the complex.


Hegarty, Jim and the Katz enter one of the factory buildings.


Temple climbs to the top of his building, where his sniping ability will come in handy.


Hammersmith drives towards the office, aiming to run over one of the Katz.


Meanwhile Kilburn circles round the entire site and drives into the factory, surprising the Katz.


Steve and Steve take up position behind some cardboard boxes.


Hammersmith drops Pinner and Steve off at the offices and drives at the Kat who just manages to avoid the big cat.


Kilburn realises that she may have made a wrong turning. Hegarty hypnotises her while the Katz pump the van full of lead, killing the constable. Then Jim runs over and kicks her in the head enough to kill the WPC. The dogs just whimper in the back.


Pinner and Steve get to the top of the office building, surprising Baggie and the Katz.


After a firefight that kills a Kat, Hegarty teleports up behind the police and blasts their minds.


Meanwhile, Jim bounds across the factory floor, jumps through the window and then slides across the bonnet of the Jag in order to get a charge into DI Hammersmith.


After shooting Baggie in the back, Temple comes over to see if there are any other members of the public to shoot in the back. Steve eyes up one of the Katz but neither of them are inclined to act.


Hegarty kills Pinner with her Mind Blast then...


...jumps two storeys onto the Jag and kicks Hammersmith in the head.


Temple and Steve open fire and manage to kill Jim and the Kat. Only Hegarty is left.


She bravely charges across the road but is cut down in the crossfire. It only remains to call the RSPCA.



Wednesday, 13 November 2013

Underworld: Hegarty

Here's another 250 points for 7TV.


Name
Role
Billing
Ratings
Hegarty

Sinister Mystic
Star
60
Move
Def
Hits
Str
Agi
Int
Mor
6

4
3
3
4
5
5
Special Effects
Hypnotise (Dominate, Int vs Int, 2”)
Luck (4) (re-rolls/game – max 1/turn)
Leader (2)
Energy Blast (Weapon)
Teleportation(Instant move for 2 Actions, no successive teleport)





Weaver of Fates

Weapon
Range
Hit
Str
Notes
Brawl

Melee
3+
3
Stun
Energy Blast

12”
3+
4
High Calibre, 1 Hit or Stuns








Name
Role
Billing
Ratings
Slim Jim

Nasty Piece of Work
Co-Star
47
Move
Def
Hits
Str
Agi
Int
Mor
6

4
2
4
3
2
4
Special Effects
Luck (3) (re-rolls/game – max 1/turn)
Fists of Fury (+1 Str for unarmed attacks)
Concealment (cannot be targeted > Int*2” if in cover)
Heroic Surge (free, extra, activation 1/game)
Kung Fu Grip (extra to-hit die for unarmed attacks)







Weapon
Range
Hit
Str
Notes
Brawl

Melee
2+
4 (5)
Stun
Pistol

12”
2+
3
Pistol

















Name
Role
Billing
Ratings
Baggie

Mad Scientist
Co-Star
68
Move
Def
Hits
Str
Agi
Int
Mor
6

3
2
3
4
5
4
Special Effects
Boffin (2)
Luck (2) (re-rolls/game – max 1/turn)
Sidekick (Hegarty) (activation if within 6” of activating ally)
Vehicle (souped up Capri – typical car +2 speed)







Weapon
Range
Hit
Str
Notes
Brawl

Melee
6+
3
Stun
Alien Rifle
(Hazel Wand)
32”
4+
4
High-Tech, Laser
(Magic)









Name
Role
Billing
Ratings
Black Katz (*6)

Security Guards
Extra
7 (73)
Move
Def
Hits
Str
Agi
Int
Mor
6

3
1
3
3
3
2
Special Effects
Blocker (enemies cannot pass through 2” radius)
Vehicle (Commer FC – Van)







Commander: Leader (1), Pistol, 5 Ratings

Weapon
Range
Hit
Str
Notes
Brawl

Melee
4+
3
Stuns
Rifle

24”
4+
3

Pistol

12”
4+
3
Pistol


Underworld ran for two series during the mid 70s. For its time it was a rather graphic and gory show and the famous hanged, drowned and burned baby scene was rightly censored. Also, the fact that the show had no real ‘goodies’ makes it unique for the era. The show was strongly criticised by writer Niel Knill who said, ‘What about some good witches?’

The public did not really take to it, and it was replaced by re-runs of the more palatable to 70s audiences US import, ‘Bewizened.’ However, over the years it has grown a cultish following, and now the consensus seems to be it was much underrated and somewhat ahead of its time. It is said to have been a strong influence on Joe Weeding’s Tufty the Werewolf Hunter. The series’ recent re-release on Blu-ray and its strong sales figures has prompted speculation that there may soon be a US re-make.

Pitched to ATV bosses by Gerry Notion as ‘What about a show where everyone is a baddie?’ Underworld revolved around the exploits of various rival witches mysteriously taken out of time from the London of 1645 and dropped into the present. The witches try to achieve power and influence while continuing their feuds with the other witches. The witches have a natural affinity for criminal gangs and organised crime and soon rise in the ranks of the London crime gangs, and so the gang wars of the London underworld are leant a certain magic and mystery.

Episodes especially highly rated among the Underworldies (as fans of the show call themselves) are Piccadilly Circe, The Witches of East Wickham, The Witch from Chigwell, Over the Edgeware Road, and Hansard and Gretl.

Hegarty and her Black Katz

Featuring in several episodes Hegarty is first seen already leading the Black Katz. How she got to be their leader is not covered. The Black Katz are a militant civil rights group prepared to resort to armed insurgency to enforce their rights but mostly they smuggle ‘merchandise’ and fight other crime gangs. Hegarty often uses the language of political activism to inspire and coerce her gang, but it is also never covered where she gets this sort of knowledge. Whereas most of the witches in the series use a largely modern vernacular liberally sprinkled with strange, supposedly 17th century idoms, Hegarty speaks with an interesting, vaguely West  Indian accent (leading lady Benjie Floella was educated at Roedean and Cambridge).

The star member of the Black Katz is Slim Jim. He is a serious martial artist and always seems to be either just off to the gym or just getting back from there. Although the rest of the gang carry all sorts of weapons especially rifles, Jim relies on his bare hands and fighting prowess (although in one episode he is seen to be hiding a previously unknown pistol upon his person). Although little is seen on-screen, there are hints that Jim is at Hegarty’s beck and call, as if she had cast a spell on him.

Baggie is an old man whose main role in the Black Katz is to tell everyone what it was like back in the day, in Jamaica, and to work on his pride and joy, a Ford Capri, which he claims is the fastest Capri in south-east London. He carries an old brown leather bag around, hence his nickname. But we never get to find out what is in his bag. He also has a magic wand made from hazel, which presumably, was given to him by Hegarty. This fires a powerful magical bolt, usually much to Baggie’s surprise.

In the episode ‘Marks and Angles’ Hegarty casts a spell on a rival crime boss which makes him suddenly extremely public spirited and give away all his wealth. This causes him to lose respect around his manor and the Black Katz capitalise. At the last moment, Wicked Jennie turns up to break the spell and there is a mass gunfight in an abandoned warehouse.