Monday, 28 December 2015
Christmas Tournament
I made a tournament type game for the club's Christmas session. The games were based on my homebrew rules and we had an array of events to evenly spread the usefulness of the fight, shoot and move skills.
There was archery, and horse archery, a who can stay in the bear pit the longest competition, a joust, a horse race around the table and to finish off, an every knight for himself skirmish. It seemed to go pretty well.
I'm far too chivalrous to win a tournament of my own rules, and so I was happy enough with my mid-table finish. Even so, I'm still a bit upset about falling at the last fence of the horse race.
Wednesday, 23 December 2015
Dragon Rampant: Brets
Here's my Bret warband for Dragon Rampant. I decided to make a Pegasus rider the top unit in this warband, if only to take a look at the Flying rules.
Pegasus,
Elite Rider, Lvl Headed, Flying, 10
Knights,
Elite Riders, Lvl Headed, 8
Foot
Knights, Elite Foot, 6
Men-at-Arms,
Hvy Foot, Offensive 6
Archers *2,
Light Missiles, 8
Bidowers*2,
Scouts, 4
42
Pegasus Hero
|
1 Elite Rider
|
Strength Points
Cost
|
6
10
|
Attack
|
5+
|
Attack Value
|
3+
|
Move
|
5+
|
Defence
Value
|
5+
|
Shoot
|
-
|
Shoot Value/Range
|
-
|
Courage
|
3+
|
Max
Move
|
10”
|
Armour
|
4
|
Special Rules
|
Level Headed, Flying, Counter Charge
|
Knights
|
6 Elite
Riders
|
Strength Points
Cost
|
6
8
|
Attack
|
5+
|
Attack Value
|
3+
|
Move
|
5+
|
Defence
Value
|
5+
|
Shoot
|
-
|
Shoot Value/Range
|
-
|
Courage
|
3+
|
Max
Move
|
10”
|
Armour
|
4
|
Special Rules
|
Level Headed,
Counter Charge
|
Foot Knights
|
6 Elite Foot
|
Strength Points
Cost
|
6
6
|
Attack
|
5+
|
Attack Value
|
3+
|
Move
|
5+
|
Defence
Value
|
4+
|
Shoot
|
-
|
Shoot Value/Range
|
-
|
Courage
|
3+
|
Max
Move
|
6”
|
Armour
|
4
|
Special Rules
|
Ranger
|
Men-at-Arms
|
12 Hvy Foot
|
Strength Points
Cost
|
12
6
|
Attack
|
6+
|
Attack Value
|
4+
|
Move
|
5+
|
Defence
Value
|
4+
|
Shoot
|
-
|
Shoot Value/Range
|
-
|
Courage
|
4+
|
Max
Move
|
6”
|
Armour
|
3
|
Special Rules
|
Offensive
|
Archers
|
12 Light
Missiles
|
Strength Points
Cost
|
12
4
|
Attack
|
7+
|
Attack Value
|
6
|
Move
|
6+
|
Defence
Value
|
5+
|
Shoot
|
6+
|
Shoot Value/Range
|
5+/18”
|
Courage
|
4+
|
Max
Move
|
6”
|
Armour
|
2
|
Special Rules
|
-
|
Bidowers
|
6 Scouts
|
Strength Points
Cost
|
6
2
|
Attack
|
7+
|
Attack Value
|
6
|
Move
|
5+
|
Defence
Value
|
6
|
Shoot
|
7+
|
Shoot Value/Range
|
5+/12”
|
Courage
|
5+
|
Max
Move
|
8”
|
Armour
|
1 (2)
|
Special Rules
|
Hard to Target, Skirmish
Evade, Fleet Footed
|
Tuesday, 22 December 2015
Dragon Rampant: Goblins
So the long-awaited Dragon Rampant has finally arrived, just in time for xmas. Here's a Goblin list. I decided to make a spellcaster the centrepiece of my warband in order try out the new spell list. The standard warband size is supposed to be 24 points, but with all the fantasy-style power ups available, Lion Rampant size warbands will probably cost a bit more than that. But I had so much I wanted to try out that I ended up with 42 points.
Wizard, Hvy
Foot, Spellcaster 8
Chariots,
Hvy Riders, Missiles, Chariot 7
Trolls*2,
Elite Foot, 12
Wolfriders*2,
Light Riders, 8
Archers,
Light Missiles, 4
Spears,
Light Foot, 3
42
Wizard
|
1 Hvy Foot
|
Strength Points
Cost
|
12
8
|
Attack
|
6+
|
Attack Value
|
5+
|
Move
|
5+
|
Defence
Value
|
4+
|
Shoot
|
-
|
Shoot Value/Range
|
-
|
Courage
|
4+
|
Max
Move
|
6”
|
Armour
|
3
|
Special Rules
|
Spellcaster
|
Chariots
|
3 Hvy Riders
|
Strength Points
Cost
|
6
7
|
Attack
|
5+
|
Attack Value
|
4+
|
Move
|
5+
|
Defence
Value
|
5+
|
Shoot
|
6+
|
Shoot Value/Range
|
5+/12”
|
Courage
|
4+
|
Max
Move
|
10”
|
Armour
|
3
|
Special Rules
|
Counter Charge,
Chariots, Missiles
|
Trolls
|
3 Elite Foot
|
Strength Points
Cost
|
6
6
|
Attack
|
5+
|
Attack Value
|
3+
|
Move
|
5+
|
Defence
Value
|
4+
|
Shoot
|
-
|
Shoot Value/Range
|
-
|
Courage
|
3+
|
Max
Move
|
6”
|
Armour
|
4
|
Special Rules
|
Ranger
|
Wolfriders
|
6 Light
Riders
|
Strength Points
Cost
|
6
4
|
Attack
|
7+
|
Attack Value
|
5+
|
Move
|
5+
|
Defence
Value
|
6
|
Shoot
|
6+
|
Shoot Value/Range
|
5+/12”
|
Courage
|
5+
|
Max
Move
|
12”
|
Armour
|
3
|
Special Rules
|
Skirmish, Evade
|
Goblin Archers
|
12 Light
Missiles
|
Strength Points
Cost
|
12
4
|
Attack
|
7+
|
Attack Value
|
6
|
Move
|
6+
|
Defence
Value
|
5+
|
Shoot
|
6+
|
Shoot Value/Range
|
5+/18”
|
Courage
|
4+
|
Max
Move
|
6”
|
Armour
|
2
|
Special Rules
|
|
Goblin Spears
|
12 Light Foot
|
Strength Points
Cost
|
12
3
|
Attack
|
6+
|
Attack Value
|
5+
|
Move
|
5+
|
Defence
Value
|
4+
|
Shoot
|
-
|
Shoot Value/Range
|
-
|
Courage
|
4+
|
Max
Move
|
8”
|
Armour
|
2
|
Special Rules
|
Wall of Spears
|
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