It was another good, fun battle, but mainly noted for Philomena Nightly getting into it with the only female pirate in the villainous cast, and having a properly sexist, 60s style, girly cat-fight in the middle of the square.
Tuesday, 25 February 2014
7th Voyage: Another Battle
Here's a few random shots of today's 7 Seas, 7th Voyage game. The idea was for Dashwood and his annoying goody-goody sycophants to steal the magic gemstone from the governor's statue in the town square and then get it to a boat and make their escape. Little did they know, but the powerful gem was also cursed. Why the goodies were stealing from community resources we didn't quite work out, but it was something to do with Mount Doom. Needless to say, the scurvy dogs failed entirely, and Dread Pirate Johnny Ward and his loyal band of privateers won the day.
It was another good, fun battle, but mainly noted for Philomena Nightly getting into it with the only female pirate in the villainous cast, and having a properly sexist, 60s style, girly cat-fight in the middle of the square.
It was another good, fun battle, but mainly noted for Philomena Nightly getting into it with the only female pirate in the villainous cast, and having a properly sexist, 60s style, girly cat-fight in the middle of the square.
Friday, 21 February 2014
Market Stalls
The bits are the excellent Tabletop World Groceries and Supplies, with bits from Thomarillion, Antenociti and probably others.
Saturday, 15 February 2014
Painting Table: 15/02/14
I'm a great believer in neatness in all things, which is why my painting table is always immaculate. I think it is clear from this blog that my painting and wargaming generally benefit from such a tidy approach. Let this be a lesson to any young painter out there wishing for inspiration and guidance in always keeping a methodical and controlled table. Also, consider this an instructive reminder to never let a backlog of figures and other projects build up.
Paint Table Saturday is inspired by Sofie's Paint Blog.
Paint Table Saturday is inspired by Sofie's Paint Blog.
Wednesday, 12 February 2014
7th Voyage: The Battle of Torbay
So we did the Battle of Torbay as featured in Pirates of the Marazion. It was supposed to be the Battle of Tobago, of course, featuring a dozen tall ships, but budget cuts meant that the show ended up with only two small cutters.
The idea of the scenario was that Johnny Ward's pirates had become a bit miffed at some of the governor's rhetoric and so decided to creep into Torbay and paint some rude graffiti on his statue in the town square. If a pirate model spent two consecutive end phases adjacent to the statue then the pirates would win.
Each boat was equipped with two Falconets. Dread pirate Johnny Ward was to captain the Red Lady...
...while Captain Parkes had command of Blue Bess. [Tactical nuance: don't put your Star and his Follower (Sidekick) in different bloody boats!]
Irene went with Captain Parkes and John-Joe the deadly assassin had managed to infiltrate Torbay and was hiding in the shadows ready to sabotage one of the big guns.
The townsfolk, suspecting some sort of street art protest, had set up two sakers on the docks. Roger and Philomena oversaw one of them...
... and Martin and Leonardo, the other. The guns had command of all routes into the harbour.
They put a couple of muskets on the jetty, too.
The townsfolk saw the pirates coming and fired their cannon as soon as they came into range. They both aimed at the Red Lady and the results were devastating. Johnny Ward was only wounded, but all hands were lost.
Blue Bess fared better and aimed a broadside at Leondardo's saker, killing all the crew. The Co-Stars, rather sensibly, hid behind some crates.
The pirates seized the initiative and managed to wound one of the other crew, too. John-Joe took this as his cue to reveal himself, leaping from the shadows and killing another of the gun's crew.
Blue Bess sailed on towards the jetty.
And Johnny Ward steered the Red Lady towards the harbour, picking off one of the defenders with his musket.
Only the dashing Roger Dashwood stood between the pirates and the streets of Torbay. He dodged Captain Parkes' blow and fought back bravely...
...while Philomena gave John-Joe a taste of his own medicine.
The town square was barely defended as Johnny Ward docked. Only a measly bookworm of a boy stood between him and the governor's statue.
And, as if by magic, through the mysteries of geometry and calculus, Leonardo struck the dread pirate down.
One of the townsfolk bravely jumped from the crane onto the Blue Bess and attacked the witch from behind.
Dashwood did for Captain Parkes and one of the pirates...
...and Hauer rushed over to reinforce him, before the pirates could even reach dry land.
Irene summoned a demonic imp to watch her back, but it wasn't enough to save the day.
More townsfolk came to defend against the pirates, who had lost too many of their brothers to want to fight on.
And Leonardo took the Red Lady as spoils.
The idea of the scenario was that Johnny Ward's pirates had become a bit miffed at some of the governor's rhetoric and so decided to creep into Torbay and paint some rude graffiti on his statue in the town square. If a pirate model spent two consecutive end phases adjacent to the statue then the pirates would win.
Each boat was equipped with two Falconets. Dread pirate Johnny Ward was to captain the Red Lady...
...while Captain Parkes had command of Blue Bess. [Tactical nuance: don't put your Star and his Follower (Sidekick) in different bloody boats!]
Irene went with Captain Parkes and John-Joe the deadly assassin had managed to infiltrate Torbay and was hiding in the shadows ready to sabotage one of the big guns.
The townsfolk, suspecting some sort of street art protest, had set up two sakers on the docks. Roger and Philomena oversaw one of them...
... and Martin and Leonardo, the other. The guns had command of all routes into the harbour.
They put a couple of muskets on the jetty, too.
The townsfolk saw the pirates coming and fired their cannon as soon as they came into range. They both aimed at the Red Lady and the results were devastating. Johnny Ward was only wounded, but all hands were lost.
Blue Bess fared better and aimed a broadside at Leondardo's saker, killing all the crew. The Co-Stars, rather sensibly, hid behind some crates.
The pirates seized the initiative and managed to wound one of the other crew, too. John-Joe took this as his cue to reveal himself, leaping from the shadows and killing another of the gun's crew.
Blue Bess sailed on towards the jetty.
And Johnny Ward steered the Red Lady towards the harbour, picking off one of the defenders with his musket.
Only the dashing Roger Dashwood stood between the pirates and the streets of Torbay. He dodged Captain Parkes' blow and fought back bravely...
...while Philomena gave John-Joe a taste of his own medicine.
The town square was barely defended as Johnny Ward docked. Only a measly bookworm of a boy stood between him and the governor's statue.
And, as if by magic, through the mysteries of geometry and calculus, Leonardo struck the dread pirate down.
One of the townsfolk bravely jumped from the crane onto the Blue Bess and attacked the witch from behind.
Dashwood did for Captain Parkes and one of the pirates...
...and Hauer rushed over to reinforce him, before the pirates could even reach dry land.
Irene summoned a demonic imp to watch her back, but it wasn't enough to save the day.
More townsfolk came to defend against the pirates, who had lost too many of their brothers to want to fight on.
And Leonardo took the Red Lady as spoils.
Monday, 10 February 2014
7th Voyage: Pirates of the Marazion
Here's a couple of casts for 7TV, using the 7th Voyage rules, brought up to the 17th century using the excellent 7 Seas and The Witching Hour.
Pirates of the Marazion, which aired in 1972, was a short-lived 7TV series. It starred Dick Sullivan as good pirate Roger Dashwood, and Phil Madders as his nemesis, evil pirate Johnny Ward. Dashwood's love interest would be the Governor's daughter, Philomena Nightly (Sally Thompson) and his companions were the genius inventor, Leonardo Spoon (Frank Heinz) and hardened navy veteran and grog guzzler Martin Hauer (Kevin Storey).
Johnny Ward's partners in crime would be his trusty right hand man, Captain Parkes (Ray Marden) and the mysterious assassin John-Joe (Jack Warrener). And they would be aided by the unhinged voodoo princess, Irene (Angela Brute). There were high hopes for the show at 7TV and some of the channel's best writers were put on it.
The show was originally entitled Pirates of the Caribbean. The plan for the series was to do a co-production with one of the American networks. This would mean that they could afford to do all the location filming in the Caribbean. And as the show took shape it started to become one of the most ambitious and expensive TV projects 7TV had ever attempted.
Unfortunately, shortly before filming started the American co-production fell through and 7TV were left with a massive budget problem. It was decided that instead of filming in the Caribbean the series would be shot in Cornwall, largely around the town of Marazion, instead. It was too late for extensive re-writes, and so these were usually limited to simply replacing Caribbean names with Cornish ones. The series was re-named Pirates of the Marazion. The 'the' was kept in the title because the credits graphics had already been shot, and it was much easier to simply cover up 'Caribbean' with 'Marazion' written on a piece of tape.
The series never really recovered from the loss of budget. And, apart from the lack of a Caribbean or any decent boats, many of the sets and location dressing suffered too. The location shift caused viewers to ask a lot of questions of the production. Why did it take five weeks to sail from Portsmouth to Falmouth? Why were voodoo princesses living in Truro? Why was all land to the west of Penzance supposed to be an inhospitable wilderness? Why had no white man ever set foot in Helston before?
Needless to say, after the first three episodes, the show was not renewed, and barely mentioned again.
Episode 1, The Cornish Main. Roger Dashwood and Johnny Ward compete to waylay Spanish treasure being taken across the wide open seas of the Fal estuary.
Episode 2, The Swamps of Pendennis. Philomena Nightly is put on trial for witchcraft and must escape through the alligator infested mangrove swamps of the Fal estuary.
Episode 3, The Bude Triangle. Ships mysteriously disappearing and strange, ghostly lights bring a supernatural horror to Dashwood's attention! Or do they?
Pirates of the Marazion, which aired in 1972, was a short-lived 7TV series. It starred Dick Sullivan as good pirate Roger Dashwood, and Phil Madders as his nemesis, evil pirate Johnny Ward. Dashwood's love interest would be the Governor's daughter, Philomena Nightly (Sally Thompson) and his companions were the genius inventor, Leonardo Spoon (Frank Heinz) and hardened navy veteran and grog guzzler Martin Hauer (Kevin Storey).
Johnny Ward's partners in crime would be his trusty right hand man, Captain Parkes (Ray Marden) and the mysterious assassin John-Joe (Jack Warrener). And they would be aided by the unhinged voodoo princess, Irene (Angela Brute). There were high hopes for the show at 7TV and some of the channel's best writers were put on it.
The show was originally entitled Pirates of the Caribbean. The plan for the series was to do a co-production with one of the American networks. This would mean that they could afford to do all the location filming in the Caribbean. And as the show took shape it started to become one of the most ambitious and expensive TV projects 7TV had ever attempted.
Unfortunately, shortly before filming started the American co-production fell through and 7TV were left with a massive budget problem. It was decided that instead of filming in the Caribbean the series would be shot in Cornwall, largely around the town of Marazion, instead. It was too late for extensive re-writes, and so these were usually limited to simply replacing Caribbean names with Cornish ones. The series was re-named Pirates of the Marazion. The 'the' was kept in the title because the credits graphics had already been shot, and it was much easier to simply cover up 'Caribbean' with 'Marazion' written on a piece of tape.
The series never really recovered from the loss of budget. And, apart from the lack of a Caribbean or any decent boats, many of the sets and location dressing suffered too. The location shift caused viewers to ask a lot of questions of the production. Why did it take five weeks to sail from Portsmouth to Falmouth? Why were voodoo princesses living in Truro? Why was all land to the west of Penzance supposed to be an inhospitable wilderness? Why had no white man ever set foot in Helston before?
Needless to say, after the first three episodes, the show was not renewed, and barely mentioned again.
Episode 1, The Cornish Main. Roger Dashwood and Johnny Ward compete to waylay Spanish treasure being taken across the wide open seas of the Fal estuary.
Episode 2, The Swamps of Pendennis. Philomena Nightly is put on trial for witchcraft and must escape through the alligator infested mangrove swamps of the Fal estuary.
Episode 3, The Bude Triangle. Ships mysteriously disappearing and strange, ghostly lights bring a supernatural horror to Dashwood's attention! Or do they?
Name
|
Role
|
Billing
|
Ratings
|
|||
Roger Dashwood
|
Dashing Rogue
|
Star
|
55
|
|||
Move
|
Def
|
Hits
|
Str
|
Agi
|
Int
|
Morale
|
7
|
4
|
3
|
4
|
4
|
3
|
4
|
Special
Effects
|
||||||
Luck (2)
Leader (2)
Dodge
Sixth Sense
Swimming
A Good Offence
|
||||||
Free Spirit: Unaffected by Blocker or
terrain, Un-captured on 5 or 6
|
||||||
Weapon
|
Range
|
Hit
|
Str
|
Weapon
|
||
Brawl
|
Melee
|
3+
|
4
|
Brawl
|
||
Pistol
|
8”
|
3+
|
3
|
Pistol
|
Name
|
Role
|
Billing
|
Ratings
|
|||
Leonardo Spoon
|
Renaissance Genius
|
Co-Star
|
25
|
|||
Move
|
Def
|
Hits
|
Str
|
Agi
|
Int
|
Mor
|
6
|
4
|
2
|
2
|
3
|
5
|
3
|
Special
Effects
|
||||||
Magic (2)
Gift of the Gods (2)
Luck (1)
Healer
|
||||||
Weapon
|
Range
|
Hit
|
Str
|
Notes
|
||
Brawl
|
Melee
|
6+
|
2
|
Stuns
|
||
Knife
Throwing
|
Melee
6"
|
5+
5+
|
1
1
|
Two Shots
|
Name
|
Role
|
Billing
|
Ratings
|
|||
Philomena Nightly
|
Enchanting Beauty
|
Co-Star
|
25
|
|||
Move
|
Def
|
Hits
|
Str
|
Agi
|
Int
|
Mor
|
6
|
4
|
2
|
3
|
3
|
3
|
4
|
Special
Effects
|
||||||
Luck (2)
Gift of the Gods (2)
Seduce
Dodge
|
||||||
Weapon
|
Range
|
Hit
|
Str
|
Notes
|
||
Brawl
|
Melee
|
4+
|
3
|
Stuns
|
||
Knife
Throwing
|
Melee
8"
|
5+
5+
|
2
2
|
Two Shots
|
Name
|
Role
|
Billing
|
Ratings
|
|||
Martin Hauer
|
Hardened Soldier
|
Co-Star
|
40
|
|||
Move
|
Def
|
Hits
|
Str
|
Agi
|
Int
|
Mor
|
6
|
4
|
2
|
5
|
3
|
3
|
4
|
Special
Effects
|
||||||
Leader (1)
Armour
Martial Training
Rage
A Good Offence
|
||||||
Weapon
|
Range
|
Hit
|
Str
|
Notes
|
||
Brawl
|
Melee
|
4+
|
5
|
Stuns
|
||
Sword
|
Melee
|
3+
|
5
|
Parry
|
Name
|
Role
|
Billing
|
Ratings
|
|||
Townsfolk*10
|
Soldier
|
Extras
|
(9) 103
|
|||
Move
|
Def
|
Hits
|
Str
|
Agi
|
Int
|
Mor
|
6
|
3
|
1
|
3
|
3
|
2
|
2
|
Special
Effects
|
||||||
Safety in Numbers
|
||||||
Governor: Leader (1)
|
||||||
Weapon
|
Range
|
Hit
|
Str
|
Notes
|
||
Brawl
|
Melee
|
4+
|
3
|
Stuns
|
||
Sword
|
Melee
|
4+
|
3
|
|||
Pistol
|
8”
|
4+
|
3
|
Move or Fire, Pistol
|
||
Musket
|
16”
|
4+
|
4
|
Move or Fire, Brutal, Two-Handed
|
||
Shotgun
|
8”
|
4+
|
3
|
Blast 3”, +1 to Hit
|
||
Saker
|
32"
|
4+
|
5/3
|
Crewed (3), Brutal, Scatter, Blast 3”
|
Name
|
Role
|
Billing
|
Ratings
|
|||
Johnny Ward
|
Cruel Pirate
|
Star
|
65
|
|||
Move
|
Def
|
Hits
|
Str
|
Agi
|
Int
|
Mor
|
6
|
4
|
3
|
5
|
4
|
3
|
4
|
Special
Effects
|
||||||
Wanted (+2 VP if Captured)
Leader (2)
Luck (1)
Rage
A Good Offence
|
||||||
Intimidating Put Down
|
||||||
Weapon
|
Range
|
Hit
|
Str
|
Notes
|
||
Brawl
|
Melee
|
4+
|
5
|
Stuns
|
||
Pistol
|
8”
|
4+
|
3
|
Pistol, Move or Fire
|
||
Musket
|
16”
|
4+
|
4
|
Move or Fire, Brutal, Two-Handed
|
Name
|
Role
|
Billing
|
Ratings
|
|||
Captain Parkes
|
Brutish Bodyguard
|
Co-Star
|
40
|
|||
Move
|
Def
|
Hits
|
Str
|
Agi
|
Int
|
Mor
|
6
|
4
|
2
|
4
|
3
|
3
|
3
|
Special
Effects
|
||||||
Luck (1)
Blocker
Follower (Johnny Ward)
Herculean Strength
A Good Offence
|
||||||
Weapon
|
Range
|
Hit
|
Str
|
Notes
|
||
Brawl
|
Melee
|
3+
|
4
|
Stuns
|
||
Sword
|
Melee
|
4+
|
4
|
|||
Pistol
|
8”
|
4+
|
3
|
Move or Fire, Pistol
|
||
Musket
|
16”
|
4+
|
4
|
Move or Fire, Brutal, Two-Handed
|
Name
|
Role
|
Billing
|
Ratings
|
|||
John-Joe
|
Deadly Assassin
|
Co-Star
|
35
|
|||
Move
|
Def
|
Hits
|
Str
|
Agi
|
Int
|
Mor
|
6
|
4
|
2
|
4
|
3
|
3
|
3
|
Special
Effects
|
||||||
Concealment
Dodge
Unarmed Adept
Infiltrator
A Good Offence
|
||||||
Weapon
|
Range
|
Hit
|
Str
|
Notes
|
||
Brawl
|
Melee
|
4+
|
4
|
Stuns
|
||
Knife
Throwing
|
Melee
10”
|
4+
4+
|
3
3
|
Two-Shots
|
Name
|
Role
|
Billing
|
Ratings
|
|||
Irene Ledbetter
|
Their Right Hand
|
Co-Star
|
35
|
|||
Move
|
Def
|
Hits
|
Str
|
Agi
|
Int
|
Mor
|
6
|
3
|
2
|
3
|
3
|
5
|
3
|
Special
Effects
|
||||||
Magic (2)
Leader (1)
Luck (1)
Gift of the Gods (1)
|
||||||
Weapon
|
Range
|
Hit
|
Str
|
Notes
|
||
Brawl
|
Melee
|
4+
|
3
|
Stuns
|
||
Knife
Throwing
|
Melee
8”
|
4+
4+
|
2
2
|
Two-Shots
|
Name
|
Role
|
Billing
|
Ratings
|
|||
Pirates*10
|
Sea Dogs
|
Extras
|
(7) 75
|
|||
Move
|
Def
|
Hits
|
Str
|
Agi
|
Int
|
Mor
|
6
|
3
|
1
|
3
|
3
|
3
|
3
|
Special
Effects
|
||||||
Dodge
Swimming
|
||||||
Mate: Leader (1)
|
||||||
Weapon
|
Range
|
Hit
|
Str
|
Notes
|
||
Brawl
|
Melee
|
4+
|
3
|
Stuns
|
||
Sword
|
Melee
|
4+
|
3
|
|||
Knife
Throwing
|
Melee
8”
|
4+
4+
|
3
3
|
Two-Shots
|
||
Pistol
|
8”
|
4+
|
3
|
Pistol, Move or Fire
|
||
Musket
|
16”
|
4+
|
4
|
Move or Fire, Brutal, Two-Handed
|
||
Shotgun
|
8”
|
4+
|
3
|
Blast 3, +1 To Hit
|
||
Hand Mortar
(Grenade)
|
12”
8”
|
4+
4+
|
3
3
|
Blast 3, Scatter 6,
(Thrown)
|
||
Falconet
|
30
|
4+
|
4(2)
|
Crewed (2), Brutal, Scatter 6, Blast 2
|
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