Wednesday, 18 December 2013
Underworld: Hegarty vs Wicked Jennie
So we played my largely useless Wicked Jennie cast against the Black Katz. Wanting to use my newly painted control panels, we stuck them in a line across the middle of the table and gave a bonus of 2 Victory Points for each one we controlled at the end of 6 turns.
Jennie giving her cast a bit of a pre-match talking to.
A Black Kat getting ready to get medieval on my ass.
The objectives were placed along the centre of the table.
Jennie's gang started off in a sensible formation, but the Katz played some event which meant my opponent could rearrange them all in an annoying way.
Some of Jennie's gang trying to work out how to get over a wall.
Big 'Arry uses an invisible jet pack to fly into a commanding position.
Hegarty teleports in to make an early claim on one of the objectives.
The Black Katz approach the factory...
...and with two turns in a row, manage to take it unopposed.
Gra uses his infiltration to hang out with the Black Katz and pick off one of the stragglers.
Meanwhile, Jennie finally manages to organise her boys and get them somewhere near the factory.
Big 'Arry has the whole of the top storey to himself.
Jennie Mind Blasts one of the Katz, through the window,...
...and orders her boys to fill the factory with lead.
Meanwhile, Baggie drinks some invisibility potion.
Slim Jim finds some victims. He uses some sort of magical thing on one of them, making him all confused.
And a couple of Katz make their way to the final control room.
All the boys' SMGs mysteriously stop working and so they have little choice but to jump through the windows and begin kicking people in the head.
Jumping through windows and kicking people in the head turns out to be a surprisingly effective tactic.
Gra manages to shoot another of the Katz, and it starts to look grim for Hegarty and her cast.
Big 'Arry shoots Hegarty in the back.
Hegarty kills one of the boys...
...and then begins some strange sort of witch's para-fenestral mental duel with Jennie.
And Gra is killed, as the Katz begin to claw back some initiative.
Big 'Arry gets shot in the back, too.
Slim Jim decides magic is pretty useless compared to his fists of fury...
... and with a heroic surge, takes out three boys and claims one of the objectives.
Big 'Arry makes a surprisingly nimble manoeuvre, taking out a Kat as he goes through the window...
...and with his own heroic surge, takes out another Kat and claims a final objective, just clinching a narrow win for Wicked Jennie and her boys.
Tuesday, 10 December 2013
HQ
Finally finished the interior of my pretty boring factory office building. Not really sure what it was for, but I bought some excellent Copplestone and Antenociti control panels, and now any boring building can be instantly turned into an exciting super-base. I based the control panels together to make little modules; this loses a bit of flexibility, but keeps them under control a bit better in the heat of battle.
Sunday, 8 December 2013
Underworld: Flowers' Powers
Here’s another underworld cast for 7TV. This one’s a little bit cheesy, but made with the Rules-As-Written, as far as I can tell, so I don’t feel too bad about it.
Name
|
Role
|
Billing
|
Ratings
|
|||
Rebecca Flowers
|
Sinister Mystic
|
Star
|
65
|
|||
Move
|
Def
|
Hits
|
Str
|
Agi
|
Int
|
Mor
|
6
|
4
|
3
|
3
|
4
|
5
|
5
|
Special
Effects
|
||||||
Hypnotise
Luck (2)
Leader (2)
Psychic
Dodge
|
||||||
Weaver of Fates
|
||||||
Weapon
|
Range
|
Hit
|
Str
|
Notes
|
||
Brawl
|
Melee
|
3+
|
3
|
Stuns
|
||
Pistol
|
12”
|
3+
|
3
|
Pistol
|
||
Name
|
Role
|
Billing
|
Ratings
|
|||
Flargl
|
Inhuman Servitor
|
Co-Star
|
49
|
|||
Move
|
Def
|
Hits
|
Str
|
Agi
|
Int
|
Mor
|
6 (6)
|
4
|
2
|
3
|
4
|
3
|
4
|
Special
Effects
|
||||||
Alien
Concealment
Luck(1)
Flyer
Rage
|
||||||
Weapon
|
Range
|
Hit
|
Str
|
Notes
|
||
Brawl
|
Melee
|
3+
|
3
|
Stuns
|
||
Weird Lick (Stun Stick)
|
Melee
|
3+
|
5
|
High Tech, Stuns
|
||
Name
|
Role
|
Billing
|
Ratings
|
|||
Boo
|
Nasty Piece of Work
|
Co-Star
|
40
|
|||
Move
|
Def
|
Hits
|
Str
|
Agi
|
Int
|
Mor
|
6
|
5
|
2
|
5
|
3
|
2
|
2
|
Special
Effects
|
||||||
Luck (1)
Kung Fu Grip
Heroic Surge
Alien
Fearsome
Sidekick (Rebecca)
Slow
|
||||||
Weapon
|
Range
|
Hit
|
Str
|
Notes
|
||
Brawl
|
Melee
|
3+
|
5
|
Stuns
|
||
Two-Handed Weapon (Claws)
|
Melee
|
3+
|
6
|
Unwieldy
|
||
Name
|
Role
|
Billing
|
Ratings
|
|||
Old Hippies (x8)
|
Security Guard
|
Extra
|
7
|
|||
Move
|
Def
|
Hits
|
Str
|
Agi
|
Int
|
Mor
|
6
|
3
|
1
|
3
|
3
|
3
|
2
|
Special
Effects
|
||||||
Blocker
|
||||||
Leader (1)(+5)
|
||||||
Weapon
|
Range
|
Hit
|
Str
|
Notes
|
||
Brawl
|
Melee
|
4+
|
3
|
Stun
|
||
Shotgun
|
8“
|
4+
|
3
|
Blast 3”, +1 to Hit
|
||
Pistol
|
12”
|
4+
|
3
|
Pistol
|
||
SMG
|
16”
|
4+
|
3
|
Burst, No Aim
|
Rebecca
Flowers was a 12 year old girl in seventeenth century England, seemingly
entirely innocent of witchcraft, who gets dragged to the pyre kicking and
screaming by witch hunters during the teaser to Underworld 1:05 What Are Little
Girl’s Made Of? But instead of a hapless victim, we soon learn that Rebecca is
a powerful witch, a cynical and manipulative one, if still extremely young.
The sky goes
dark and all the villagers and soldiers disappear to be replaced by an
abandoned factory* in modern ‘70s London. Rebecca is wandering through the site
and appears to be about to be hit by a speeding security van when, in the nick
of time, the van is ambushed by a gang of shotgun-wielding old hippies. The
hippies see Rebecca and unsure what else to do with her, bring her back to
their lock-up with the loot. They give her a green teddy bear-like thing and a
badly painted plastic flying dinosaur toy to keep her quiet.
One thing
leads to another in the bizarre setting of Underworld and Rebecca soon becomes
the gang’s leader. She transforms the bear and the toy into ‘Boo**’ and ‘Flargl’,
fearsome beasts that do her bidding. Rebecca then leads her gang on a string outrageously
successful security van raids across London, using Boo to rip off the doors of
the security vans and frighten the security guards, and using Flargl to fly
around a bit.
Although
this episode is otherwise rather promising, Rebecca Flowers was never used
again in the show because everyone agreed that the actress playing her was utterly
abysmal.
* The
factory setting used for this episode was also used for episodes
1,2,3,4,5,6,7,8,9,10,11,12 and 13 of the first and second series of Underworld
as it was just around the corner from the producer’s favourite pub.
** The
rubber suit for the Boo character later found its way to the BBC and after some
reconditioning and a repaint made an appearance in the Doctor Who serial, The Androids
of Tara.
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