Showing posts with label Module. Show all posts
Showing posts with label Module. Show all posts
Saturday, 2 March 2019
Monday, 19 November 2018
Sunday, 11 November 2018
Thursday, 5 November 2015
Tuesday, 27 October 2015
Barracks
Added a few bits to my barracks to make it a bit more interactive, and repainted it. That's nearly all of Moedlhafen repainted, now. Not really sure why they designed a barracks like this, right next to the city walls but in plain sight of any attackers. I guess we will just never have proper insight into the strategic and tactical thinking of your average fantasy city garrison captain.
Monday, 26 October 2015
Tower Gate (Part One)
Getting into Frostgrave, I decided to do another module for Moedlhafen. I'm trying to get them a little bit more interactive, with more platforms and walkable bits for a bit more of that mad Mordheim scenery feel.
This is gonna be two buildings made from old stone towers, with, for some reason, a walkway between them, like it used to be an old city gate, or something. I've been using lots of left-over bits from my Zvezda castle.
Sunday, 2 March 2014
Temple Mount
I needed some scenery for a 7th Voyage Soloman Kane game. Most of my Moedlhafen stuff is mounted on 4cm high blocks, to give it that harbourside feel, but this means you can't really stick them in the middle of a field. So I made a craggy looking box for my temple and square modules to fit inside, for an instant classical temple on a hill.
Unfortunately it turned out (quite predictably, really) to be one of my cats' ideal box plus scratching post combo. So a few emergency repairs later...
Unfortunately it turned out (quite predictably, really) to be one of my cats' ideal box plus scratching post combo. So a few emergency repairs later...
Friday, 12 April 2013
Watch House
I've re-painted my Watch House and modified it a bit. It turns out that to make scenery more interesting, you can add bits to it. I'll bear that in mind in future. For contrast, and to show how lazy I am, there's a couple of pics of the first version of the Watch House.
Monday, 25 March 2013
Customs House
So I finally finished my Customs House. Wasn't really sure what this was supposed to be until I put the seafront dungeon in, for confiscated goods, and the gibbets for smugglers and tax evaders: firm but fair, as we're all in it together.
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