Showing posts with label Dragon Rampant. Show all posts
Showing posts with label Dragon Rampant. Show all posts

Wednesday, 10 February 2021

Festival of Fester

 


Pretty much finished my Carnival of Chaos, Circus of Corruption warband. Seems like a decent enough memento of the great plague of 2020-21. I like the theme and scheme of the army, but it still doesn't really make a decent Saga:AoM warband. I feel like I need a flying Sorcerer and a Scourge (Flying) to round it out, so will be on the lookout for suitable models.























Wednesday, 30 January 2019

Xenos Rampant AAR



The games of Xenos Rampant I played with my 28mm guys didn't really feel right in terms of firing ranges, and also I was a few figures short of a decent turnout. So, I thought I'd have a go in 15mm keeping all the distances the same. This felt better, but after a couple of games I have decided that it doesn't really work. Shooting seemed too deadly, and there was almost no hand to hand fighting. This would have been helped by more dense terrain, but if a game needs to have extreme terrain set-up in order to work, then it's probably not doing the job.

So I will be looking for some decent 15mm sci-fi rules, and probably painting some more minis for them. I have Stargrunt II so will try that next.



  





Wednesday, 23 December 2015

Dragon Rampant: Brets



Here's my Bret warband for  Dragon Rampant. I decided to make a Pegasus rider the top unit in this warband, if only to take a look at the Flying rules.

Pegasus, Elite Rider, Lvl Headed, Flying,          10
Knights, Elite Riders, Lvl Headed,                      8
Foot Knights, Elite Foot,                                      6
Men-at-Arms, Hvy Foot, Offensive                   6
Archers *2, Light Missiles,                                 8
Bidowers*2, Scouts,                                            4
                                                                                42



Pegasus Hero

1 Elite Rider
Strength Points
Cost
6
10
Attack

5+
Attack Value
3+
Move

5+
Defence Value
5+
Shoot

-
Shoot Value/Range
-
Courage

3+
Max Move
10”
Armour

4
Special Rules
Level Headed, Flying, Counter Charge



Knights

6 Elite Riders
Strength Points
Cost
6
8
Attack

5+
Attack Value
3+
Move

5+
Defence Value
5+
Shoot

-
Shoot Value/Range
-
Courage

3+
Max Move
10”
Armour

4
Special Rules
Level Headed,
Counter Charge



Foot Knights

6 Elite Foot
Strength Points
Cost
6
6
Attack

5+
Attack Value
3+
Move

5+
Defence Value
4+
Shoot

-
Shoot Value/Range
-
Courage

3+
Max Move
6”
Armour

4
Special Rules
Ranger




Men-at-Arms

12 Hvy Foot
Strength Points
Cost
12
6
Attack

6+
Attack Value
4+
Move

5+
Defence Value
4+
Shoot

-
Shoot Value/Range
-
Courage

4+
Max Move
6”
Armour

3
Special Rules
Offensive




Archers

12 Light Missiles

Strength Points
Cost
12
4
Attack

7+
Attack Value
6
Move

6+
Defence Value
5+
Shoot

6+
Shoot Value/Range
5+/18”
Courage

4+
Max Move
6”
Armour

2
Special Rules
-




Bidowers

6 Scouts

Strength Points
Cost
6
2
Attack

7+
Attack Value
6
Move

5+
Defence Value
6
Shoot

7+
Shoot Value/Range
5+/12”
Courage

5+
Max Move
8”
Armour

1 (2)
Special Rules
Hard to Target, Skirmish
Evade, Fleet Footed




Tuesday, 22 December 2015

Dragon Rampant: Goblins


So the long-awaited Dragon Rampant has finally arrived, just in time for xmas. Here's a Goblin list. I decided to make a spellcaster the centrepiece of my warband in order try out the new spell list. The standard warband size is supposed to be 24 points, but with all the fantasy-style power ups available, Lion Rampant size warbands will probably cost a bit more than that. But I had so much I wanted to try out that I ended up with 42 points.

Wizard, Hvy Foot, Spellcaster                            8
Chariots, Hvy Riders, Missiles, Chariot             7
Trolls*2, Elite Foot,                                              12
Wolfriders*2, Light Riders,                                8
Archers, Light Missiles,                                       4
Spears, Light Foot,                                               3
42




Wizard

1 Hvy Foot
Strength Points
Cost
12
8
Attack

6+
Attack Value
5+
Move

5+
Defence Value
4+
Shoot

-
Shoot Value/Range
-
Courage

4+
Max Move
6”
Armour

3
Special Rules
Spellcaster



Chariots

3 Hvy Riders
Strength Points
Cost
6
7
Attack

5+
Attack Value
4+
Move

5+
Defence Value
5+
Shoot

6+
Shoot Value/Range
5+/12”
Courage

4+
Max Move
10”
Armour

3
Special Rules
Counter Charge,
Chariots, Missiles



Trolls

3 Elite Foot
Strength Points
Cost
6
6
Attack

5+
Attack Value
3+
Move

5+
Defence Value
4+
Shoot

-
Shoot Value/Range
-
Courage

3+
Max Move
6”
Armour

4
Special Rules
Ranger

  

Wolfriders

6 Light Riders
Strength Points
Cost
6
4
Attack

7+
Attack Value
5+
Move

5+
Defence Value
6
Shoot

6+
Shoot Value/Range
5+/12”
Courage

5+
Max Move
12”
Armour

3
Special Rules
Skirmish, Evade




Goblin Archers

12 Light Missiles
Strength Points
Cost
12
4
Attack

7+
Attack Value
6
Move

6+
Defence Value
5+
Shoot

6+
Shoot Value/Range
5+/18”
Courage

4+
Max Move
6”
Armour

2
Special Rules





Goblin Spears

12 Light Foot
Strength Points
Cost
12
3
Attack

6+
Attack Value
5+
Move

5+
Defence Value
4+
Shoot

-
Shoot Value/Range
-
Courage

4+
Max Move
8”
Armour

2
Special Rules
Wall of Spears