Did some more bikers to make a decent-size biker gang. Haven't seen it yet, but istm this will be a good basis for a cast for 7TV Apocalypse.
Showing posts with label Cast. Show all posts
Showing posts with label Cast. Show all posts
Thursday, 13 September 2018
Saturday, 6 May 2017
Sentient Plantlife
Here's a mad scientist type cast for 7TV. The Vervoids are from Black Tree. The Creepers and the Weed (great model) are from Crooked Dice. This looks like it will make a decent themed cast for 7TV, but I'm also gonna use it for a Living on the Frontline participation game I have planned.
Sunday, 9 October 2016
Aliens on the Front Line 2
I was expecting it to be a bit of a massacre with very few survivors making it through, so I gave the aliens only 1 set of activation tokens, even though they were effectively fighting 4 games simultaneously. I randomised who the aliens attacked based on how much noise and aggravation the survivors were causing.
Turns out, we probably got the balance about right, with the survivors being successful enough that they had to turn on each other as they got near the helicopter. And just enough survivors making it to the helicopter to fill all the seats, with one bloke hanging from the skids.
The survivors also managed to down two flying saucers, even though they were usually damaging them on a d4 vs a d8.
Saturday, 1 October 2016
Aliens on the Front Line
Decided to make some flying saucers to sci-fi up my Living on the Front Line game. They came out well enough and should work for any silly alien saucery type game. I also painted a couple of bands of aliens. These models come from the board game Martians! There's obviously some sort of issue on their planet between orange aliens and blue aliens. Orange aliens walk like that, but blue aliens walk that that, probably. I also expanded an old 7TV cast into a Men in Black type army.
I've played a couple of games and it actually works quite well. I made a few extra rules for the aliens and gave the MiB a special gadget for bringing down flying saucers. Now, I just need to get a load of black Range Rovers for them. The factions should also work just fine against any legit LotFL faction.
Aliens, Trained
Quality
|
Shoot
|
Defend
|
Morale
|
Initiative
|
Trained
|
d8
|
d6
|
d8
|
7
|
Hivemind (Can
activate 3 infantry per turn)
Lt, Md, Hvy
Blaster
Lt, Md
Disruptor
Weapon
|
0-8
|
8-16
|
16-24
|
24-36
|
36-48
|
R/S
|
Wound
|
Pen.
|
Dam.
|
Area
|
Lt B
|
+1
|
-
|
-1
|
3
|
d6
|
(d4)
|
d4
|
|||
Md B
|
-
|
-
|
-1
|
-2
|
3
|
d8
|
(d4)
|
d4
|
||
Hvy B
|
-
|
-
|
-
|
-1
|
2
|
d8
|
(d4)
|
d4
|
||
Lt D
|
-
|
-
|
-1
|
-2
|
d10
|
d8
|
d8
|
2”
|
||
Md D
|
-
|
-
|
-1
|
d10
|
d10
|
d10
|
3”
|
Ship (Lt or
Md Disruptor)
Speed
|
Traction
|
Target
|
OR
|
Crew
|
Armour
|
12
|
Flying
|
d8
|
-
|
1
|
d8
|
Damage
Ship Damage
|
1-2
|
3-5
|
6-8
|
9-12
|
Hit
|
Disabled
|
KO
|
Destroyed
|
Flying
Checks are morale vs d8, Wound Checks are on a d8
Hit: Make a Flying
Check or move 2d6 in a random direction and lose this turn
Disabled: If
flying make a Flying Check. On fail, Destroyed. On success, crash land (2d6
random) and make a wound check
KO: If
landed, check for wounds. If flying, as Disabled.
Destroyed:
As rules, crash land within 2d6 in a random direction, everyone within 4” of
that point rolls for wounds on a d12.
Elite, MiB
Quality
|
Shoot
|
Defend
|
Morale
|
Initiative
|
Elite
|
d10
|
d10
|
d12
|
9
|
Weapon
|
0-8
|
8-16
|
16-24
|
24-36
|
36-48
|
Rapid
|
Wound
|
Pen.
|
Dam.
|
Area
|
Gadget
|
-
|
-
|
-
|
-
|
d6
|
d6
|
d8
|
2”
|
Thursday, 15 September 2016
Pulpy Boat Crew
Have had these figures (mostly Artisan) and the resin boat (Ainsty) for ages and finally got round to painting them. I had the idea they might work as some sort of yacht club faction for AVBCW, but will also work just as well for a pulp crew.
We also played a four-handed game of Living on the Frontline last week, which went well. Have added some leader figures for the military, police, and People's Party factions. The military couple are from Artisan, Thatcher from Mike Bravo Minis, and Wolfie Smith from Matchlock Miniatures. Also got various specialist military figures from Crooked Dice and some heavily armed police from Mike Bravo.
Freedom for Downend!
Monday, 1 August 2016
Masked Faction
I've finished a bunch of bebalaclavaed minis which I plan to use as a faction for Living on the Frontline. I'll probably call them the Bishopston and Horfield Popular Front, or something like that. (Not to be confused with the Horfield and Bishopston People's Front.)
Some of them look a bit urban guerilla, but some look more like criminals pulling a bank job, so much so that we were gonna play LotFL with them yesterday, but ended up playing Geezers, Shut It! instead.
They're from a bunch of different manufacturers but ended up looking pretty cohesive, together.
These guys are from Mike Bravo Miniatures, specially designed from Winter of '79, LotFL, and definitely look a bit more militaristic than the others. There should be more coming, in the same range, too.
These are from Crossover Miniatures, at minibits.net. They might look a bit modern for '79, but you can probably get away with it, when they're in with a bunch of other minis. Not sure I like the idea of one bloke walking around with his hands in the air, but this mini came in handy as a surrender marker in Geezers.
These are proper Geezers from Killer B. Again, the blokes with money bags don't really fit with LotFL, but they were great in Geezers for marking the villains who were holding the loot.
These are new from Crooked Dice.
This bloke is from Matchlock Miniatures. I bought a bunch of minis from them thinking they'd all be good for this faction, but I only ended up with one balaclava head, so will be looking out for more balaclava heads.
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