Wednesday 18 December 2013

Underworld: Hegarty vs Wicked Jennie


So we played my largely useless Wicked Jennie cast against the Black Katz. Wanting to use my newly painted control panels, we stuck them in a line across the middle of the table and gave a bonus of 2 Victory Points for each one we controlled at the end of 6 turns.


Jennie giving her cast a bit of a pre-match talking to.


A Black Kat getting ready to get medieval on my ass.


The objectives were placed along the centre of the table.


Jennie's gang started off in a sensible formation, but the Katz played some event which meant my opponent could rearrange them all in an annoying way.


Some of Jennie's gang trying to work out how to get over a wall.


Big 'Arry uses an invisible jet pack to fly into a commanding position.


Hegarty teleports in to make an early claim on one of the objectives.


The Black Katz approach the factory...


...and with two turns in a row, manage to take it unopposed.



Gra uses his infiltration to hang out with the Black Katz and pick off one of the stragglers.


Meanwhile, Jennie finally manages to organise her boys and get them somewhere near the factory.


Big 'Arry has the whole of the top storey to himself.


Jennie Mind Blasts one of the Katz, through the window,...


...and orders her boys to fill the factory with lead.


Meanwhile, Baggie drinks some invisibility potion.


Slim Jim finds some victims. He uses some sort of magical thing on one of them, making him all confused.


And a couple of Katz make their way to the final control room.


All the boys' SMGs mysteriously stop working and so they have little choice but to jump through the windows and begin kicking people in the head.


Jumping through windows and kicking people in the head turns out to be a surprisingly effective tactic.


Gra manages to shoot another of the Katz, and it starts to look grim for Hegarty and her cast.



Big 'Arry shoots Hegarty in the back.


Hegarty kills one of the boys...


...and then begins some strange sort of witch's para-fenestral mental duel with Jennie.


And Gra is killed, as the Katz begin to claw back some initiative.


Big 'Arry gets shot in the back, too.


Slim Jim decides magic is pretty useless compared to his fists of fury...


... and with a heroic surge, takes out three boys and claims one of the objectives.


Big 'Arry makes a surprisingly nimble manoeuvre, taking out a Kat as he goes through the window...


...and with his own heroic surge, takes out another Kat and claims a final objective, just clinching a narrow win for Wicked Jennie and her boys.

Tuesday 10 December 2013

HQ

Finally finished the interior of my pretty boring factory office building. Not really sure what it was for, but I bought some excellent Copplestone and Antenociti control panels, and now any boring building can be instantly turned into an exciting super-base. I based the control panels together to make little modules; this loses a bit of flexibility, but keeps them under control a bit better in the heat of battle.







Sunday 8 December 2013

Underworld: Flowers' Powers

Here’s another underworld cast for 7TV. This one’s a little bit cheesy, but made with the Rules-As-Written, as far as I can tell, so I don’t feel too bad about it.


Name
Role
Billing
Ratings
Rebecca Flowers

Sinister Mystic
Star
65
Move
Def
Hits
Str
Agi
Int
Mor
6

4
3
3
4
5
5
Special Effects
Hypnotise
Luck (2)
Leader (2)
Psychic
Dodge





Weaver of Fates

Weapon
Range
Hit
Str
Notes
Brawl

Melee
3+
3
Stuns
Pistol

12”
3+
3
Pistol







Name
Role
Billing
Ratings
Flargl

Inhuman Servitor
Co-Star
49
Move
Def
Hits
Str
Agi
Int
Mor
6 (6)

4
2
3
4
3
4
Special Effects
Alien
Concealment
Luck(1)
Flyer
Rage







Weapon
Range
Hit
Str
Notes
Brawl

Melee
3+
3
Stuns
Weird Lick (Stun Stick)

Melee
3+
5
High Tech, Stuns







Name
Role
Billing
Ratings
Boo

Nasty Piece of Work
Co-Star
40
Move
Def
Hits
Str
Agi
Int
Mor
6

5
2
5
3
2
2
Special Effects
Luck (1)
Kung Fu Grip
Heroic Surge
Alien
Fearsome
Sidekick (Rebecca)
Slow






Weapon
Range
Hit
Str
Notes
Brawl

Melee
3+
5
Stuns
Two-Handed Weapon (Claws)

Melee
3+
6
Unwieldy









Name
Role
Billing
Ratings
Old Hippies (x8)

Security Guard
Extra
7
Move
Def
Hits
Str
Agi
Int
Mor
6

3
1
3
3
3
2
Special Effects
Blocker





Leader (1)(+5)

Weapon
Range
Hit
Str
Notes
Brawl

Melee
 4+
3
Stun
Shotgun

8“
 4+
3
Blast 3”, +1 to Hit
Pistol

12”
 4+
3
Pistol
SMG

16”
 4+
3
Burst, No Aim



Rebecca Flowers was a 12 year old girl in seventeenth century England, seemingly entirely innocent of witchcraft, who gets dragged to the pyre kicking and screaming by witch hunters during the teaser to Underworld 1:05 What Are Little Girl’s Made Of? But instead of a hapless victim, we soon learn that Rebecca is a powerful witch, a cynical and manipulative one, if still extremely young.

The sky goes dark and all the villagers and soldiers disappear to be replaced by an abandoned factory* in modern ‘70s London. Rebecca is wandering through the site and appears to be about to be hit by a speeding security van when, in the nick of time, the van is ambushed by a gang of shotgun-wielding old hippies. The hippies see Rebecca and unsure what else to do with her, bring her back to their lock-up with the loot. They give her a green teddy bear-like thing and a badly painted plastic flying dinosaur toy to keep her quiet.

One thing leads to another in the bizarre setting of Underworld and Rebecca soon becomes the gang’s leader. She transforms the bear and the toy into ‘Boo**’ and ‘Flargl’, fearsome beasts that do her bidding. Rebecca then leads her gang on a string outrageously successful security van raids across London, using Boo to rip off the doors of the security vans and frighten the security guards, and using Flargl to fly around a bit.

Although this episode is otherwise rather promising, Rebecca Flowers was never used again in the show because everyone agreed that the actress playing her was utterly abysmal.

* The factory setting used for this episode was also used for episodes 1,2,3,4,5,6,7,8,9,10,11,12 and 13 of the first and second series of Underworld as it was just around the corner from the producer’s favourite pub.

** The rubber suit for the Boo character later found its way to the BBC and after some reconditioning and a repaint made an appearance in the Doctor Who serial, The Androids of Tara.