Friday, 11 January 2019

15mm Undead



Have started a new army for S&SF. Was thinking of doing some elves, but decided that as undead has its own unique activation system and rules in S&SF that I should probably do them next. I found a bunch of models on ebay, for which I don't know the manufacturer, and I also bought some Alternative Armies stuff. The two types seem to go alright together, and I'm planning on mixing up the infantry to make more varied units.

I've pretty much done all the fun stuff, and now have to knuckle down and churn out the rank and file. Usually I like to mix the more fun painting with the more sloggy units to break things up a bit.

I found the dinosaur models at the pound shop and decided they'd be perfect for Large Beasts. I was gonna field the fell beasts as units, but decided they would be more appropriate as necromancers. The Undead rules seem to mean that you need plenty of necromancers if you want to activate troops as effectively as your living foes. I like the idea of the phantoms as a unit and will make them Light Foot with Fear, Expendable, and maybe Fast and Magic Attack.

I'm not sure what model the dragon is, but thought it would work as a Monster with Flight and Fear.










Thursday, 3 January 2019

S&SF Tournament



We had a mini tournament for Sword and Spear Fantasy at the club over xmas. Six of us played three games each over the course of the day.

We played with a few restrictions on army lists, to help things go more simply. We all had exactly 1 general, 2 captains, 1 second level wizard, a camp, and a 600 point army: no morale tests or break points,  just see what the casualties’ AV total is after 6 turns. We played with ready-built tables to save time, and used scouting to decide choice of table edge.

I chose a bunch of expensive, meaty units; heavy infantry, impact cavalry, and large beasts and thought that therefore my army would be quite small compared to others. But everyone had a similar sort of idea, but more so, so I ended up with the biggest army coz I fielded a few cheap units, my crossbows and arquebuses, too. I felt that with such small armies having the extra one or two activation dice in the bag helped much more than it would with bigger armies.

It was a fun day, and although I do prefer getting the big armies out and playing long games, there is definitely something to be said for having smaller, more manageable armies and getting quick results.

Here are the army lists, more or less:

Dwarves
Name
Type
Disc
Str
Protection
Missile
Melee
Other
Points
Army Value
Mammoth
L Beast
4
3
Arm
-
Imp
Und/Fear
66
4
Mammoth
L Beast
4
3
Arm
-
Imp
Und/Fear
66
4
Bears
Cavalry
3
3
Arm
-
Imp/Sav
Undrilled
88
4
Bears
Cavalry
3
3
Arm
-
Imp/Sav
Undrilled
88
4
Spear
HvyFoot
3
4
Arm
-
Spear
Undrilled
72
4
Spear
HvyFoot
3
4
Arm
-
Spear
Undrilled
72
4
Xbow
MedFoot
4
3
-
XBow
-
Melee
42
3
Xbow
MedFoot
4
3
-
XBow
-
Melee
42
3
Arquebus
LtFoot
4
2
-
Firearms
-
Steadfast
30
2
Arquebus
LtFoot
4
2
-
Firearms
-
Steadfast
30
2
Camp
Camp
4
3
-
-
-
-
0
3
11







596
37

People of the West
Name
Type
Disc
Str
Protection
Missile
Melee
Other
Points
Army Value
Knights
Cavalry
3
3
Hvy Arm
-
Impact
-
88
4
Knights
Cavalry
3
3
Hvy Arm
-
Impact
-
88
4
Foot Kngts
Hvy Foot
3
4
Hvy Arm
-
Powerful
-
80
4
Men/Arms
Hvy Foot
4
4
Arm
-
Powerful
-
60
4
Eagle
Monster
4
2
Arm
-
Impact
Fear/Flight
90
2
Inf
MedFoot
4
3
-
Longbow
Spears
-
48
3
Inf
MedFoot
4
3
-
Longbow
Spears
-
48
3
Pikemen
Hvy Ft(L)
4
4
-
-
Pikes
-
78
6
Camp
Camp
4
3
-
-
-
-
0
3
Augury







20

9







600
33

Hyborians
Name
Type
Disc
Str
Protection
Missile
Melee
Other
Points
Army Value
Horse
Cavalry
3
3
Arm
-
Impact
Undrilled
80
4
Horse
Cavalry
3
3
Arm
-
Impact
Undrilled
80
4
Foot
HvyFoot
4
4
SW
-
Impact
Undrilled
60
4
Foot
HvyFoot
4
4
SW
-
Impact
Undrilled
60
4
Trolls
HvyFoot
4
4
Arm
-
Imp/Pow
Und/Fear
78
4
Trolls
HvyFoot
4
4
Arm
-
Imp/Pow
Und/Fear
78
4
Archers
MedFoot
4
3
Lacking
Longbow
-
Melee
42
3
Foot
MedFoot
4
3
-
-
Impact
-
54
3
Giant
Monster
4
2
Arm
-
Powerful
Fear
66
2
Camp
Camp
4
3
-
-
-
-
0
3
10







598
35
  
Orcs
Name
Type
Disc
Str
Protection
Missile
Melee
Other
Points
Army Value
Boars
Cavalry
3
3
Arm
-
Impact
-
88
4
Boars
Cavalry
3
3
Arm
-
Impact
-
88
4
Black Orcs
HvyFoot
3
4
HvyArm
-
Impact
Fear
  104
4
Trolls
LBeasts
4
3
HvyArm
-
Fear
Regen
87
4
Orcs
MedFoot
3
3
Arm
-
-
Brave
60
3
Orcs
MedFoot
3
3
Arm
-
-
Brave
60
3
Archers
Med Foot
4
3
Arm
Bow
-
Melee
48
3
Skirm
Light Foot
4
2
-
Bow
-
-
24
2
Artillery
Artillery
4
2
-
-
-
-
36
2
Camp
Camp
4
3
-
-
-
-
0
3
10







595
32

Beastmen
Name
Type
Disc
Str
Protection
Missile
Melee
Other
Points
Army Value
Centaurs
Cavalry
3
3
Arm
-
Impact
Fast
100
4
Minotaurs
HvyFoot
3
4
Arm
-
Savage
Fear
112
4
Beastmen
MedFoot
3
3
Arm
-
-
Brave
60
3
Barbarians
MedFoot
3
3
Arm
-
Spear
-
64
3
Archers
MedFoot
3
3
-
Bow
-
-
48
3
WarWagon
WarWagon
3
3
Arm
-
Steadfast
Fast
60
3
Archers
LtFoot
3
2
-
LongBow
-
Brave
44
2
Slingers
LtFoot
3
2
-
Sling
-
-
42
2
Konga
Monster
3
2
HvyArm
-
Savage
Fear
88
2
Camp
Camp
4
3
-
-
-
-
0
3
10







598
29

Kingdom of Rum
Name
Type
Disc
Str
Protection
Missile
Melee
Other
Points
Army Value
Kavallarioi
L Beast
4
3
Arm
-
Imp
-
66
4
Kavallarioi
L Beast
4
3
Arm
-
Imp
-
66
4
Latinikon
Cavalry
3
3
Arm
-
Imp
-
88
4
Latinikon
Cavalry
3
3
Arm
-
Imp
-
88
4
Skoutatoi
HvyFoot
4
4
-
Bow(R)
Spear
-
54
4
Varangians
HvyFoot
3
4
Arm
-
Powerful
Steadfast
88
4
HorseArchers
LtFoot
4
2
-
Bow
-
-
36
3
HorseArchers
LtFoot
4
2
-
Bow
-
-
36
3
HorseArchers
LtFoot
4
2
-
Bow
-
-
36
2
Giant
Monster
4
2
-
-
Powerful
-
42
2
Camp
Camp
4
3
-
-
-
-
0
3
11







600
35



My first game I renewed hostilities with the Hyborian barbarians from last week. I put my best units on the right, and so did my opponent, so it was a bit lopsided and predictably we lost one flank each. I managed to do a bit more damage, and my centre fortunately managed to hold on against the enveloping barbarian horse, and managed to edge the game.












The second game I played the People of the West, which looked like a scary list on paper. As it happened, my mammoths burst straight through the centre and I won massively. This was one of those games where everything goes exactly right, and all your rolls are great, and it makes you feel like a military genius.








The final game was against an Orc army, which also looked scary. My opponent fielded some regenerating trolls, which I know well from my goblin army, so I tried to engage them quickly and stop them doing whatever they wanted. My best units certainly got the worst of things, and I spent most of my magic buffing and rallying them, which kinda worked coz although they were hanging on, they didn’t flee. And I ended this with a narrow loss.