This is my marauder division. They get to kick off from the halfway line, just coz they are dressed in black, and badass.
The cavalry are decent fighters but their main advantage is nutso morale and an annoying way of fighting and running away. They're made of Gripping Beast Plastics Heavy Cavalry horses and legs, Fireforge Steppe Warrior torsos, and GBP Arab Spearmen heads and javelins, mostly.
Unit
6-170
|
Ghazi Cavalry
|
Trophy
4
|
|||
Move
10
|
Disc
1
|
Cour
2
|
Res
5
|
Def
1
|
Shield
Y
|
Type
|
Melee Cav
|
Faith
|
Sunni
|
||
Equip
|
Sword, Javelin(6/6), Shield
|
||||
Traits
|
Devout, Independent, Karr Wa Farr, Manoeuvrable, Martial Prowess,
Throwing Weapon
|
||||
Reactions
|
Counter-Charge, Parthian Shot
|
The infantry are all GBP Arab Spearmen, with the odd weapon from random packs.
Unit
4-190
|
Ghazi Infantry
|
Trophy
3
|
|||
Move
6
|
Disc
1
|
Cour
2
|
Res
6
|
Def
2
|
Shield
Y
|
Type
|
Melee Inf
|
Faith
|
Sunni
|
||
Equip
|
Sword, Javelin(6/6), Cloth, Shield
|
||||
Traits
|
Devout, Independent, Manoeuvrable, Martial Prowess, Throwing Weapon
|
||||
Reactions
|
Ambush, Closing Volley, Shielding
|
The Marauder division sets up even further forward than the skirmish line, and presumably attacks everything on sight. Not sure why you'd want some of your best troops sacrificed in this way, but they're religious fanatics, so what do you expect?
My main division's cavalry is metal second hand stuff I found, mostly Footsore Arab cavalry. The infantry are sraight out of the GBP Arab Spearmen and Archers box, with the odd head swap for a bit of variety.
The list is slightly illegal, coz I don't have any Ghulams, yet.
Unit
4-75
|
Arab Spearmen
|
Trophy
3
|
|||
Move
4
|
Disc
0
|
Cour
1
|
Res
5
|
Def
2
|
Shield
Y
|
Type
|
Melee Inf
|
Faith
|
Sunni
|
||
Equip
|
Spear, Sword, Cloth, Shield
|
||||
Traits
|
|||||
Reactions
|
Unit
4-60
|
Arab Archers
|
Trophy
2
|
|||
Move
6
|
Disc
0
|
Cour
1
|
Res
3
|
Def
0
|
Shield
N
|
Type
|
Missile Inf
|
Faith
|
Sunni
|
||
Equip
|
Composite Bow (30/6), Dagger
|
||||
Traits
|
|||||
Reactions
|
Ambush, Closing Volley, Evade
|
Unit
4-125
|
Arab Cav Bodyguard
|
Trophy
4
|
|||
Move
9”
|
Disc
1
|
Cour
2
|
Res
5
|
Def
3
|
Shield
Y
|
Type
|
Melee Cav
|
Faith
|
Sunni
|
||
Equip
|
Lance, Mace, Sword, Mail, Shield
|
||||
Traits
|
Bodyguard, Determined Charge, Fanatical Assault, Manoeuvrable,
Martial Prowess, Piercing Strike
|
||||
Reactions
|
Counter-Charge, Evade
|
My second division is all mercenary units. I had to borrow some Turcopole horse archers from my Crusader army to make up the numbers, to be used as mercenary horse archers.
These mercenary infantry are made from Fireforge Steppe Warrior legs and shields, with GBP Heavy Arab Cavalry torsos and heads mostly, and GBP Spearmen arms.
The skirmishing archers are mostly Steppe Warriors with whatever GBP Arab heads I could find.
Unit
4-130
|
Daylami Warriors
|
Trophy
3
|
|||
Move
6
|
Disc
2
|
Cour
2
|
Res
5
|
Def
2/3
|
Shield
Y
|
Type
|
Melee Inf
|
Faith
|
Shi’ite
|
||
Equip
|
Spear, Axe, Javelin (6/6), Lamellar, Shield
|
||||
Traits
|
Frontiersmen, Martial Prowess, Mercenary, Throwing Weapon
|
||||
Reactions
|
Closing Volley, Shielding, Spear Hedge
|
Unit
4-80
|
Daylami Arch Skirm
|
Trophy
0
|
|||
Move
6
|
Disc
2
|
Cour
2
|
Res
4
|
Def
1
|
Shield
Y
|
Type
|
Skirm Inf
|
Faith
|
Shi’ite
|
||
Equip
|
Composite Bow (30/9), Axe, Shield
|
||||
Traits
|
Belligerent, Independent, Martial Prowess, Mercenary
|
||||
Reactions
|
Ambush, Closing Volley, Evade
|
These guys are pretty much GBP Arab Light Cavalry straight out of the box with the odd piece of Fireforge Mongol Cavalry, or random head, or cloak.
My Turcopoles are made mostly from Fireforge Mongol Cavalry with GBP Arab heads.
Unit
6-100
|
Horse Archers
|
Trophy
4
|
|||
Move
10
|
Disc
1
|
Cour
1
|
Res
4
|
Def
0
|
Shield
N
|
Type
|
Miss Cav
|
Faith
|
Shi’ite
|
||
Equip
|
Composite Bow (30/9), Sword
|
||||
Traits
|
Blacken the Sky, Feigned Flight, Independent, Manoeuvrable, Mercenary
|
||||
Reactions
|
Parthian Shot
|
I haven't sorted out what I'm going to do about leaders, yet, so my generals have been recruited from the ranks for this game. The thing about Deus Vult leaders is that (unless you're playing a campaign) you don't have a clue how good they are until you get to the battle. They have quite a detailed stat line, but it's all generated randomly at the beginning of the battle. So these guys could be great and brave leaders, or cowardly idiots.
Nice kitbashing and great work with the army.
ReplyDeleteGreat looking army, very impressive!
ReplyDeleteSuperb looking army and really inspired use of mixing plastic sets. Bloody ace mate! Cheers
ReplyDelete