Saturday, 23 May 2015

AGGRO AAR: You'll Never Take the Tote End



So, the Melchester Headhunters needed to take the Gas objective, the stadium, while defending their own objective, Dave's van. I did wonder what to do, at first, with a bunch of football hooligans. But it didn't take long to get the hang of things.


Every time a crew does something, or gets something done to them, they lose a card. It's not really mentioned in the rules, but the best way to think about it, istm, is in terms of fatigue. Istm, though this isn't mentioned either, you need to put down fatigue markers next to your units, otherwise it's impossible to keep track of which unit's done what.


Tactically, the way to go seemed to be to target a single enemy unit and get them fatigued, by taunting or intimidating them by chanting or throwing stuff at them. And then when they were down to minus 3 or 4, hit them with a proper charge from a fresh unit, and kick their heads in.



On the second turn, the Melchester van turned up, which gave them a bit of an advantage and they all but destroyed one of the Gas crews.



Then in the third turn, the Gas van turned up, conveniently, right next to Dave's van. So they didn't really bother with the ruck, they just climbed over the fence and prepared to defend the van. The objective was worth 15 Cred, which could have been enough to take the victory.


Except, the rest of the GHS were getting their arses handed to them by the bigger Headhunter crews. Istm, that having more, smaller crews might make you a bit more manoeuvrable and flexible, but just sitting there with a big unit, was pretty reliable provided you didn't lose too many figures to throwing attacks.



Anyway, we just played through four turns to get a feel for the game, and it seemed to go well enough. We seemed to get through a deck of cards pretty quickly and were constantly shuffling them, so for the next game I'm thinking we'll mix two decks together. To be honest, I'm not quite sure what the game gets from using cards. Istm a dice system would be quicker and easier and wouldn't lose anything from the play.


All in all, I'd say it's a relatively fast-moving game that is fun and novel. The theme is interesting to me and a good part of the fun, but I imagine is not everyone's cup of tea.

3 comments:

  1. Looks good though and sounded fun.

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    1. Yeah, played a proper game today, after using the game above to get used to the system, and it all went much quicker, and it was really fun. Will definitely be playing some more.

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    2. Cool shall look forward to seeing the highlights on the news at ten then :)

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