Thursday, 8 August 2013

Ready Planet

Here's my red planet, done. It looks a bit of a mess, but that was kinda the idea. I'm gonna use it to play with my Blake's 7 guys soon, which spoils any verisimilitude it had, coz it looks nothing like a chalk quarry.







Tuesday, 16 July 2013

Blake's 7


Here's the bad guys for In The Supreme Commander's Name.

Blake


Blake (64 pts)

Armour 9 (2)
Pluck 2+ (16)
SV +3 (4)
FV +3 (4)
Leadership 3 (9)
Inspirational (10)
Fanatic (5)

Liberator Gun (14)

SV +3
Range: 24"
Hands 1
Pluck -2

Avon


Avon (50)

Armour 9 (2)
Pluck 3+ (9)
SV +4 (9)
FV +3 (4)
Speed 1 (1)
Leadership 2 (6)
Engineer (5)
Liberator Gun (14)

Jenna



Jenna (28)

Armour 9 (2)
Pluck 4+ (4)
SV +3 (4)
FV +2 (2)
Speed 2 (2)
Liberator Gun (14)

Vila



Vila (40)

Armour 9 (2)
Pluck 4+ (4)
SV +2 (2)
FV +1 (1)
Speed +2 (2)
Eridute Wit (5)
Intuitive (5)
Stealthy (5)
Liberator Gun (14)

Gan


Gan (27)

Armour 9 (2)
Pluck 4+ (4)
FV +5 (16)
Tough (5)








Cally


Cally (23)

Armour 9 (2)
Pluck 4+ (4)
SV +3 (4)
FV +3 (4)
Speed 3* (2)
*Martial Artist (3)
Liberator Gun (14)

Orac


Orac (47)

Armour 12 (16)
Pluck 3+ (9)
Medic (5)

Computational Power
Advise Caution (Harden) (8)
Targeting Advice (Strengthen) (9)


Blake's Seven costs 279 pts.

Sunday, 14 July 2013

In The Supreme Commander's Name



Here's a sci-fi TV company for IHMN. The rules seem to work as well for this setting as Victorian Sci-Fi. They seems to work well enough for any cinematic style skirmish.

Servalan


Servalan (57 pts)

Armour 7 (0)
Pluck 2+ (16)
SV +3 (4)
FV +1 (1)
Speed +2 (2)
Erudite Wit (5)
Leadership +3 (9)
Inspirational (10)
Intuitive (5)
Pistol: As Carbine (but 1 Handed) (5)

Travis


Travis (47 pts)

Armour 9 (2)
Pluck 3+ (9)
SV +3 (4)
FV +3 (4)
Speed +1 (1)
Tough (5)
Leadership +2 (6)
Fanatic (5)

Prosthetic Gun (11)

SV +3
Range 18"
Hands 1
PM -2

Captain


Captain (23 pts)

Armour 9 (2)
Pluck 4+ (4)
SV +3 (4)
FV +3 (4)
Paragun: As Military Rifle (9)

Mutoid


Mutoid (26 pts)

Armour 10 (4)
Pluck 5+ (2)
SV +3 (2)
FV +2 (4)
Fanatic (5)
Paragun (9)

Trooper


Trooper (16 pts)

Armour 9 (2)
Pluck 6+ (1)
SV +2 (2)
FV +2 (2)
Paragun (9)

Thursday, 11 July 2013

Battle for Greater Meaning

Here's another In Her Majesty's Name battle report. We played a three-way using stand-in figs for the Servants of Ra.

We played the Catch the Pigeon scenario, using a little girl fig for the pigeon.  The Servants of Ra piled into the centre towards the girl and Lord Curr, Mohan Singh, and Prior Flavius rushed in, too.


Meanwhile the Monks try to outflank Lord Curr's lot, sneaking behind some warehouses.


The incorrigibles get the high ground and shoot down on the town square, but the Nuns reply with the Fire of God, sending one of the ungodly foe plunging into the canal in flames.



One of the mummified priests tries to rush Mad Mick, who stands his ground and gets out the grenades, while four Servants of Ra mob Lord Curr: Ambullah, the guard captain, kills him with a mighty sword blow.


The other priest charges one of the monks, who decides discretion is the better part of loyalty to ones deity.


Akhenaton flies down into the middle of the nuns and starts dishing out the pain.


The monks in the warehouse district finally break through, killing a couple of incorrigibles, but it's all a bit irrelevant, as the main action is going on in the town square.


Mad Mick runs away from one of the mummified priests, while the other and Akhenaton surround another victim. The nubian guard manage to grab the girl, bringing a resounding victory for the Servants of Ra.


Spikey Bit

Not sure what this is.