Friday, 21 June 2013

The Paternoster Gang



Here's another company for IHMN. They're not really steam-y or entirely contemporaneous, but they have a good excuse.

Doctor


Doctor (71 pts)

Pluck 2+ (16)
Armour 8 (1)
Engineer (5)
Antivenom (5)
Erudite Wit (5)
Fearless (10)
Impervious (5)
Intuitive (5)
Leadership +3 (9)
Sonic Screwdriver (Whatever) (10)

Amy


Amy (13)

Pluck 4+ (4)
Armour 10 (4)
FV +2 (2)
Nightstick (3)

Rory


Rory (16)

Pluck 4+ (4)
FV +2 (2)
Erudite Wit (5)
Medic (5)

Roranicus (37) As Rory +

Pluck 3+ (5)
FV +4 (7)
Gladius (Sword) (4)
Duellist (Gladius) (5)

Auton Roranicus (55) As Roranicus +

SV +4 (9)
Military Rifle (9)

River


River (59)

Pluck 3+ (9)
FV +3 (4)
SV +4 (9)
Armour 9 (2)
Martial Artist (3)
Vortex Manipulator* (25)
Energy Gun (Arc Pistol) (7)

*As Edison Beam Translator without being Very Heavy.

Vastra


Vastra (49)

Pluck 3+ (9)
FV +4 (9)
SV +3 (4)
Armour 8 (1)
Sword Large (6)
Prehensile Tongue* (8)
Energy Gun (Arc Pistol) (7)
Fanatic (5)

*As no-handed Bullwhip + Venom

Jenny


Jenny (31)

Pluck 3+ (9)
FV +4 (9)
SV +3 (4)
Sword Large (6)
Pistol (3)

Strax


Strax (69)

Pluck 3+ (9)
FV +4 (9)
SV +4 (9)
Armour 10 (4)
Meson Gun (Arc Cannon) (12)
Grenade (6)
Marksman (5)
Strongman (5)
Tough (5)
Fanatic (5)

The Paternoster Gang (with conventional Rory) costs 308 pts.

Thursday, 6 June 2013

More Citizens

So I tidied up my painting desk recently, which put me in the mood to paint some more little guys.



















Saturday, 1 June 2013

Queen's Own Arc Rifles

I thought I'd make a company of British arc rifles for In Her Majesty's Name. I got a box of Warlord plastic Zulu Wars British and have stuck some pins in them with wire and stuff. Not sure if I like them, but I don't have a lot of green stuff ability, so I need to keep it simple. I thought if I continued the theme of having stuff and wire all over the place, I might get away with it.






Friday, 31 May 2013

Brothers and Sisters of St. Vitus


Just been getting into In Her Majesty's Name, the Steampunk Skirmish rules from Osprey. I don't really have a lot of Victorian-looking stuff so have been making up a few company lists based on what minis I do have.

Here is the Brothers and Sisters of St. Vitus. Their chief weapon is Fire of God (which is based on the stats for a Carbine, but doesn't require a physical weapon), and Hand of God (Martial Artist). Two chief weapons, Fire of God, Hand of God, and the Abbot's Eye of God (which is simply a renamed Eye of Odin)...

Initiate


Initiate (14 pts)

Armour 9 (2)
Pluck 4+ (4)
FV +3 (4)
Speed +1 (1)
Hand of God (3)

Prior


Prior (29) As Initiate +

Stealthy (5)
Tough (5)
Intuitive (5)

Nun


Nun (26)

Armour 9 (2)
Pluck 4+ (4)
FV +2 (2)
SV +3 (4)
Martial Artist (3)
Fire of God (6)
Fanatic (5)

Abbot


Abbot (45) As Nun +

Inspirational (10)
Eye of God (9)

Five Initiates, four Nuns, one Prior and one Abbot is 248 points (I think).

Saturday, 4 May 2013

Drawbridge

I made a pair of Dutch-style counterweight drawbridges to go with my stilt slum. I put a couple of pennies inside the counterweight bit, and it works quite well. The balance is pretty spot on, and such that you might expect your average 28mm figure to be able to raise and lower it.