Sunday 2 September 2018

Xenos Rampant



Statted up a couple of Xenos Rampant forces. This is a fan expansion to the Lion/Dragon Rampant series. I didn't really have a lot of figures but I was happy to use my vehicles. I'm not really sure about the game, actually. Istm what feels ok when medieval crossbowmen face mounted knights doesn't necessarily feel as good when space marine types are facing grav tanks. Perhaps more scenery is required, or a bigger table with longer ranges. I played a simple fight to the death scenario, so maybe a more nuanced scenario might make for a better game.

I made my stunty-type force as expensive tanks and expensive elite foot as I don't have many models.


Stunty Inf

Elite
Infantry
Points

6

Attack

5+*
Attack Value
4+
Move

5+
Defence Value
4+
Shoot

5+*
Shoot Value/Range
4+/18”
Courage

3+
Max Move
6”
Armour

4
Strength Points
6 (6)
Special Rules: Back into the Fray, Ranger



Stunty Support

Elite
Infantry
Points

10

Attack

5+*
Attack Value
4+
Move

5+
Defence Value
4+
Shoot

5+*
Shoot Value/Range
3+/18”
Courage

3+
Max Move
6”
Armour

4
Strength Points
6 (3)
Special Rules: Back into the Fray, Ranger, Squad Support Weapon, Anti-Tank



Stunty Grav Tank

Hvy Armoured
Vehicle
Points

6

Attack

6+
Attack Value
6
Move

6+
Defence Value
5+
Shoot

6+*
Shoot Value/Range
4+/18”
Courage

3+
Max Move
8”
Armour

6
Strength Points
6 (1)
Special Rules: Anti-Tank, Fleet-Footed

  

Stunty Grav Tank

Hvy Armoured
Vehicle
Points

9

Attack

6+
Attack Value
6
Move

6+
Defence Value
5+
Shoot

6+*
Shoot Value/Range
3+/48”
Courage

3+
Max Move
8”
Armour

6
Strength Points
6 (1)
Special Rules: Anti-Tank, Fleet-Footed, Artillery Tank

  


My marines are a lighter, but much more mobile force, which will probably be more effective at grabbing objectives than standing and shooting.

Marines

Hvy Inf
Points

4

Attack

6+
Attack Value
5+
Move

5+
Defence Value
4+
Shoot

6+*
Shoot Value/Range
5+/18”
Courage

4+
Max Move
10”
Armour

3
Strength Points
12 (6)
Special Rules: Go to Ground
  

Marines Support

Hvy Inf
Points

6

Attack

6+
Attack Value
5+
Move

5+
Defence Value
4+
Shoot

6+*
Shoot Value/Range
4+/18”
Courage

4+
Max Move
10”
Armour

3
Strength Points
12 (6)
Special Rules: Go to Ground, Squad Support Weapons

  
APC

Lt Armoured
Vehicle
Points

4

Attack

6+
Attack Value
6
Move

5+*
Defence Value
6
Shoot

6+
Shoot Value/Range
5+/18”
Courage

4+
Max Move
10”
Armour

5
Strength Points
6(1)

Special Rules: Transport


Light Tank

Lt Armoured
Vehicle
Points

8

Attack

6+
Attack Value
6
Move

5+*
Defence Value
6
Shoot

6+
Shoot Value/Range
4+/36”
Courage

4+
Max Move
10”
Armour

5
Strength Points
6(1)

Special Rules: Artillery Tank, Anti-Tank

1 comment:

  1. Those Stunty (?) tanks are a nice bit of kit - thumbs up!

    ReplyDelete