Thursday, 5 June 2014

B7: Hostage (Part One)

Here's a Blake's 7 battle report which we played with the semi-official Blake's 7 7TV rules from Crooked Dice. The idea was that Professor Arkan was being held in a federation secure facility on the red planet, Prydan Minor. He was being interrogated by Servalan for information about Star One. Meanwhile Travis, sure that Blake might want to rescue Arkan, had brought some mutoids in as an extra defence. The local Prydan resistance had agreed to work with Blake to help him break into the Federation base.

There were two Victory Points up for grabs for rescuing Arkan and two for getting to the power plant and blowing that up. We also drew the event card with the extra Victory Point scientists, so put them in the interrogation room.

The red planet of Prydan is home to the famous mercury swamps of exploding headberries.


The top secret Federation research station is located under the surface of Prydan. The research is primarily involved in turning the headberries into a nutritional food supplement, but also includes top of the range torture facilities.


The eight members of the Prydan People's Front await the word from the Liberator that the attack should proceed. Unfortunately, when ordering their lo-vis combat fatigues, they forgot to mention they inhabited a bright red planet.


Federation troopers patrol around the entrance to the base.


And they have the inside guarded, too.


Meanwhile, in the plant room, Travis has a nasty surprise waiting in the shape of his mutoids. (We've souped the mutoids up a bit from the Crooked Dice stats. They now have 4 Str, 4 Def, Carbine 3+ and Fanatic. Coz that's closer to how they were done in the show, imo. For all those bonuses, however, they now cost 20 Ratings.)


Servalan, interrogating Professor Arkan, is informed that an unknown vessel has been detected in geostationary orbit above the facility.


Vila and Cally, down and safe, but slightly off target. They now need to cross the mercury swamp to reach the base. And Vila is the only one who can open the security doors (Although Orac could do it, too, they didn't bother telling Vila.)


Blake and the rest, down and safe, during one of Prydan's famous linear eclipses.


The Prydan People's Front charge in...


...taking out a number of the Federation troopers.


 Blake's crew are a bit more circumspect.


Travis gives the order for most of the Federation troopers to withdraw inside the base.


The rest of the troopers put up a fight. They are heavily outnumbered...


...but they manage to kill a couple of the resistance before being overrun.


Cally and Vila get trapped in the mercury swamp. A couple of the berries explode, injuring Cally. "Careful, Cally. I'm allergic to explosions."


And Blake makes it to the entrance, "Avon, you lead the way."
"I'm not stupid, I'm not expendable, and I'm not going!"


Blake's crew pile into the base to discover that the Feds are lying in wait.


Vila and Cally eventually make it to the entrance. "Cally, wait for me, Cally! Where is everyone?"


"You see, Servalan. Blake will rescue me."
"You fool, Arkan. Don't you see? Blake has fallen into my trap! All that bad rolling in the first couple of turns was simply to lure him into a false sense of security. As soon as he gets into the base, he will be surrounded. And then I will start rolling sixes!"


To be continued...

Wednesday, 28 May 2014

TWITCH: On Land, Sea, and Air

Here're some more vehicles for TWITCH. It just needs some minions to actually operate them, now.



Sunday, 25 May 2014

TWITCH: Hovercraft

Here's the finished Hovercrafts by Ainsty/Crooked Dice. I love these little models and feel the urge to buy 50 and make a hovercraft army. They don't seem to have much actual use in a game of 7TV though. Might need to make up some invisible hovercraft gun rules.


Wednesday, 21 May 2014

The Trolls of Moedlhafen

Here's a 7 Seas (7th Voyage) game with Solomon Kane pitted against John Dee and his Marsh Trolls. For the trolls, we used the stats for the Guardian Beast with Aquatic and Regeneration powers.


This is the best spell ever, and so instead of fighting over it, we decided to share it. It's been key in several games now, so we might just end up banning it. We already have a gentleman's agreement not to cast it on the Star.


John Dee has summoned the marsh trolls to Moedlhafen for some unfathomably evil reason...


...and so Solomon Kane and his band of mercenaries are determined to capture, or kill, Dee and put an end to the fishy menace.


 As Kane's boat lands, three of the trolls slip from the depths to ambush them.


The captain of the mercenaries is the first to fall.


One of the trolls attacks Kane, wounding him.


It is looking grim for the surrounded mercenaries when N'Longa utters the Word of Command and convinces one of the trolls to change sides...


...and it immediately charges its erstwhile best mate.


Kane and John Silent manage to slay the other troll and so their path to Dee is clear.


Another troll, though, emerges from the graveyard and attacks Kane. Killing him.


N'Longa uses his magic, however, and manages to bring Kane back to life.



John Silent and Dee are left to face off in the alley.


Dee casts the Word of Command on Silent. But Silent is strong enough to resist the necromancer.


Though the commanded marsh troll suddenly finds its wits again, it's too late for Dee's side. It is attacked in the rear by a couple of the mercenaries...


...and the other troll is seen off, too.


This leaves Dee alone to face Kane and Silent. And he is soon dispatched.


A very convincing victory for Kane and his men.

Saturday, 17 May 2014

TWITCH: Preparations for Global Domination

Haven't had time to do much in the past few weeks, except buy more stuff I don't have time to paint. I thought I'd make a TWITCH (The Worldwide Insurgency That Could Happen) base with a big boat and a load of equipment. Most of this stuff is from Crooked Dice and Ainsty. The plastic boat cabin I got ready-built off ebay (the bloke is still selling them). It's a bit large-scale but I think I will be able to make it feel a bit smaller when I build the hull.

Then we have a helicopter, hovercrafts, mysterious cylinders, and other bits and pieces that no serious, self-respecting, megalomaniacal villain would be without.